[ playerstage-Patches-3019070 ] Faster map rendering in playerv
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| Newsgroups | gmane.science.robotics.playerstage |
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Patches item #3019070, was opened at 2010-06-21 16:39 Message generated for change (Tracker Item Submitted) made by tehlike You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=433166&aid=3019070&group_id=42445 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Player Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: Tuna Toksoz (tehlike) Assigned to: Brian Gerkey (gerkey) Summary: Faster map rendering in playerv Initial Comment: Playerv is very slow in rendering maps. This is due to the fact that it draws each cell individually. The patch I propose tries to combine rectangles. The outputs of old version and the new version is nearly same, with a pixel difference in the edges. I spent some time finding where the bug might be, but i failed. But i don't really thing this is really important, as this is just a visualization. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=433166&aid=3019070&group_id=42445 ------------------------------------------------------------------------------ This SF.net email is sponsored by Sprint What will you do first with EVO, the first 4G phone? Visit sprint.com/first -- http://p.sf.net/sfu/sprint-com-first