Re: Installing Libraries on 64 bit systems
Rich Mattes <[email protected]>
| Newsgroups | gmane.science.robotics.playerstage |
|---|---|
| Message-ID | <[email protected]> |
I was afraid you were going to say Ubuntu ;). Given its pervasiveness, it might be a better idea to default to lib unless otherwise specified, but I'd like to keep the conversation going for a little while in case anyone else has another opinion. I'll work on patching the buildsystem to expose an option in the meantime. Rich On 06/29/2010 11:29 PM, John Hoare wrote: > My apologies, I meant to put that I'm using Ubuntu 10.04. I don't know > if theres any way to determine where the system "wants" 64 bit > libraries to be installed. We could put something in where we try to > detect the distribution and set the suffix appropriately, but this > sounds like a big pain that would be difficult to keep maintained. > > I do think there should be at least some way for the user to override > what the CMake logic has chosen. > > -John > > On 06/29/2010 11:19 PM, Rich Mattes wrote: >> Hi John, >> >> I'm curious as to which flavor of Linux you're working with. I'm the >> one responsible for for the below 64 bit logic; I'm currently working >> with Fedora and I submitted the below patch when I was creating the >> rpm package. I think exposing the library install directory in some >> fashion is probably the easiest way to go, that way you can override >> the detection logic most easily. I'm leaning towards creating a >> -DLIB_SUFFIX option, but that's only because Fedora's buildsystem >> will add that particular flag to the cmake command line on 64 bit >> architectures. The patch you included would accomplish the same thing. >> >> The question then becomes, should we default to a multilib >> installation on 64 bit architectures, or should we default to >> installing to "lib" unless the setting is overridden? Since each >> distribution tends to handle multilib differently, we should probably >> find a setting that most Linuxes can deal with. To be honest, with >> the lib suffix exposed we really don't need the fancy architecture >> detection logic at all I lean towards defaulting to lib64 on 64 bit >> systems. >> >> I'm interested in hearing opinions for or against installing to lib64 >> by default on 64bit linux. >> >> Rich >> >> On 06/29/2010 10:10 PM, John Hoare wrote: >>> Hi, >>> >>> It's been discussed a bit before about where libraries exist on >>> different systems. Some unixes have them in a lib64 directory and >>> some have them in the lib directory (and 32 bit libs in lib32). >>> Right now, as far as I can tell, it does not give you a choice when >>> you're building player, the libraries have to go into lib64. >>> >>> The issue for me is, that lib64 is not in the system's library >>> search path, so when I compile player, and link against player, when >>> I try to run any libraries linked against player's I get a library >>> not found error. My solution to this was to just expose the >>> PLAYER_LIBRARY_INSTALL_DIR CMake variable so that you can change >>> lib64 to lib if you so desire. >>> >>> Is there a better way to do this, or is this the way it should be >>> done. I've attached what I've done as a patch (it's quite simple) if >>> anyone is interested. >>> >>> I apologize if this specific topic has been discussed before, I >>> searched for a bit and couldn't find anything, only the discussion >>> about multilib linux (Player SVN trunk: Problem with playerc++ on >>> multilib Linux/x86_64) >>> >>> Thanks, >>> John Hoare >>> >>> >>> ------------------------------------------------------------------------------ >>> This SF.net email is sponsored by Sprint >>> What will you do first with EVO, the first 4G phone? >>> Visit sprint.com/first --http://p.sf.net/sfu/sprint-com-first >>> >>> >>> _______________________________________________ >>> Playerstage-developers mailing list >>> [email protected] >>> https://lists.sourceforge.net/lists/listinfo/playerstage-developers >>> >> >> >> ------------------------------------------------------------------------------ >> This SF.net email is sponsored by Sprint >> What will you do first with EVO, the first 4G phone? >> Visit sprint.com/first --http://p.sf.net/sfu/sprint-com-first >> >> >> _______________________________________________ >> Playerstage-developers mailing list >> [email protected] >> https://lists.sourceforge.net/lists/listinfo/playerstage-developers >> > > > ------------------------------------------------------------------------------ > This SF.net email is sponsored by Sprint > What will you do first with EVO, the first 4G phone? > Visit sprint.com/first -- http://p.sf.net/sfu/sprint-com-first > > > _______________________________________________ > Playerstage-developers mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/playerstage-developers > ------------------------------------------------------------------------------ This SF.net email is sponsored by Sprint What will you do first with EVO, the first 4G phone? 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