Problem with PLAYER_MSG

Jan Rose <[email protected]>
Newsgroups gmane.science.robotics.playerstage
Message-ID <[email protected]>
Hi,

I'm currently writing a driver for player and ran into the following 
problem.
The whole driver works fine until I'm trying to quit it. When I hit 
STRG+C I get the output:

^CQuitting.
closing TCP connection to client 0 on port 6666
closing TCP connection to client 1 on port 6665
closing TCP connection to client 2 on port 6665

but the MainQuit-Function is not called and i have to hit STRG+C a 
second time to stop the driver. This worked before and I can "enable" 
and "disable" the MainQuit() Method by
uncommenting appearences of

PLAYER_MSGX(1, "Message");

in my Main()-loop.
The problem only exists with Messages of level 0 and 1 - even if I set 
the -d parameter of player to a higher level.

Any idea what causes the problem? Is PLAYER_MSG not threadsafe and this 
could cause the problems? Any documentation on the PLAYER_MSG I didn't see?

I'm using Player 3.0.1

Bye

Jan

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