Re: Question regarding printing to terminal e.g. variable values etc.

Richard Vaughan <[email protected]>
Newsgroups gmane.science.robotics.playerstage
Message-ID <[email protected]>
adding a newline to the end of your printf will flush stdout.

printf( "test\n" );

this is standard C stuff, and not specific to P/S.

Richard/

On Mon, Jan 10, 2011 at 9:14 PM, Rich Mattes <[email protected]> wrote:
> On 1/10/2011 10:05 AM, Lana Eliason wrote:
>> Hi all,
>>
>> I'm very new to the player/stage environment and am currently having a
>> few issues. I am using stage 3.2.2 in Fedora 12.
>>
>> I'm trying to code some c++ for making one robot follow the other
>> which is doing some odd things, hence I am trying to track what is
>> going on. My initial thought is to get the code to print out the
>> values of variables it is using, however the standard printf command
>> e.g. printf("test"); ...which I have been recommended to use doesn't
>> output anything. It seems it just skips over this line entirely. Can
>> anybody please tell me why this might be and/or how else to output
>> values?
>>
>> Also, is there any more newbie-friendly way of coding for
>> player/stage? Currently i'm just using emacs and compiling it in the
>> terminal - its not exactly as convenient to do as coding in say,
>> Visual Studio which i'm used to... The lack of any form of debugging
>> is proving a bit of a pain.
>>
>> Any advice would really be very much appreciated.
>>
>> Thank you :)
>>
>> Lana
>
> Hello,
>
> First off, are you trying to write a Player client to control your
> robots, or are you trying to write a Stage controller?  You only mention
> that you're using Stage.  Also, are you getting any error messages or
> other output?  The lack of output from printf could mean your program is
> never reaching the printf call, which could mean you have an error
> somewhere.  It could also mean that your program crashes before it
> flushes the output buffer, you can add a call to fflush(stdout); after
> each printf() to ensure everything you're sending to stdout will show
> up.  Without more information about your setup, it's hard to tell what
> exactly is going on.
>
> The best way to debug your code is to use a tool like gdb.  Its command
> line interface isn't terribly friendly at first, but it's pretty
> powerful once you get to know it.  There are other options though: if
> you're into graphical IDE's, you might try installing Eclipse (su -c
> 'yum install eclipse-cdt') and using its C/C++ development tools to
> create a C++ project to write your code.  Once you set up the include
> paths and libraries for your project to point to Player or Stage, you
> should be able to debug a player client from within Eclipse.  Eclipse
> has pretty good gdb integration, you can set breakpoints from within the
> editor, etc.  You could also go the emacs route and do everything from
> the emacs environment (code, gdb, gcc, etc.)  There are lots of emacs
> tutorials floating around on the net.
>
> Rich
>
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