Creating an Erlang native Player client.
"G.S." <[email protected]>
| Newsgroups | gmane.science.robotics.playerstage |
|---|---|
| Message-ID | <[email protected]> |
Hello Developers, Preface: I've began using Player/Stage a while back for simulations. The problem is that I'm developing control programs using the Erlang programming language. There is an interface from Erlang to libplayerc called Kerl, which is what I'm using. To make the interface simpler, and due to the Erlang's excellent ability to parse binaries, I'm starting a new project of writing a player client side in pure Erlang. Thus the TCP msgs would be parsed, received, and sent by an Erlang process. Question: Is using the player.h, libplayerxdr and wireshark the best way to figure out the encoding of the TCP msgs exchanged by Player server and client? or is there a particular set of documentation you guys can point me towards? Thanks in advance for any information that you people can provide, I will be putting this project on github. -Gene ------------------------------------------------------------------------------ WhatsUp Gold - Download Free Network Management Software The most intuitive, comprehensive, and cost-effective network management toolset available today. Delivers lowest initial acquisition cost and overall TCO of any competing solution. http://p.sf.net/sfu/whatsupgold-sd _______________________________________________ Playerstage-developers mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/playerstage-developers