Creating an Erlang native Player client.

"G.S." <[email protected]>
Newsgroups gmane.science.robotics.playerstage
Message-ID <[email protected]>
Hello Developers,

Preface: I've began using Player/Stage a while back for simulations. The
problem is that I'm developing control programs using the Erlang programming
language. There is an interface from Erlang to libplayerc called Kerl, which
is what I'm using. To make the interface simpler, and due to the Erlang's
excellent ability to parse binaries, I'm starting a new project of writing a
player client side in pure Erlang. Thus the TCP msgs would be parsed,
received, and sent by an Erlang process.

Question:  Is using the player.h, libplayerxdr and wireshark the best way to
figure out the encoding of the TCP msgs exchanged by Player server and
client? or is there a particular set of documentation you guys can point me
towards?

Thanks in advance for any information that you people can provide, I will be
putting this project on github.

-Gene

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