Re: Possible bug in int64_t values XDR encoding?

"Rich Mattes" <[email protected]>
Newsgroups gmane.science.robotics.playerstage
Message-ID <000601cc4332$b7e7cf70$27b76e50$@com>
> -----Original Message-----
> From: Jorge Santos Simón [mailto:[email protected]]
> Sent: Friday, July 15, 2011 4:46 PM
> To: [email protected]
> Subject: [Playerstage-developers] Possible bug in int64_t values XDR
> encoding?
> 
> Hello all,
> 
> I have realized that uint64_t values sent by player contains two
> identical integers, one in the 4 high bytes and one in the low ones.
> 
> I supose this is an error. Has anyone noticed that?
> 
> regards,
> Jorge
> 

It's probably an error, and it's definitely possible nobody has ever
noticed.  There's only one interface that has any 64-bit ints in a data
structure (the health interface,) and even then it looks like that
particular structure isn't mapped to any requests or commands anyway.  Does
everything look ok in the generated xdr functions?

Rich


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