Command subtypes in custom interfaces
Ralph Eastwood <[email protected]>
| Newsgroups | gmane.science.robotics.playerstage |
|---|---|
| Message-ID | <CACsWCy9Ak28HVT_=+jrZ3Lk0ZN8uxvMb+VY8ro=4d=wRBUjqHg@mail.gmail.com> |
Hi,
I've been working on a player driver that allows network communication (at a
high level) to simulate the communications between robots. The problem I've
recently noticed is that my CMD messages are being somehow lost somewhere
between the client proxy (playerc_client_write(device->info.client,
&device->info, PLAYER_NSDNET_CMD_SEND, &cmd, NULL);) and the player
driver(Message::MatchMessage(hdr,
PLAYER_MSGTYPE_CMD,
PLAYER_NSDNET_CMD_SEND, device_addr)).
My code works fine, but when the client sends off CMD messages in quick
succession (i.e. few function calls apart), some of the messages never seem
to arrive at the driver. This is in TCP mode (which I assume would not lose
packets).
Any ideas why this could be happening?
Thanks!
Ralph
--
Tai Chi Minh Ralph Eastwood
[email protected]
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