Re: Running simulation > 10Hz
ulle <[email protected]>
| Newsgroups | gmane.science.robotics.playerstage |
|---|---|
| Message-ID | <[email protected]> |
Hi I don't think the client buffer is overflowing since I have to wait for Read() to execute. I tried to set the replace rules for all my proxies (i.e. myRangerProxy.SetReplaceRule(true, -1, -1) ) but I see no change. I have tried to use the ReadIfWaiting() function, but I only obtain the same messages a hundred times or so before a new message is available. Ok, good clarification regarding the log file, thanks. Just to make sure I got the repos right. I use https://playerstage.svn.sourceforge.net/svnroot/playerstage/code/player/trunk https://github.com/rtv/Stage.git https://github.com/pauldreik/Stage.git (Some updated bumper functionalities by Paul Dreik, a former coworker) Have any of you out there succeeded in obtaining measurements at around 100Hz or faster? Regards, Ulrik -- View this message in context: http://player-stage-gazebo.10965.n7.nabble.com/Running-simulation-10Hz-tp18646p18674.html Sent from the playerstage-developers mailing list archive at Nabble.com. ------------------------------------------------------------------------------ Precog is a next-generation analytics platform capable of advanced analytics on semi-structured data. The platform includes APIs for building apps and a phenomenal toolset for data science. Developers can use our toolset for easy data analysis & visualization. Get a free account! http://www2.precog.com/precogplatform/slashdotnewsletter