Re: SVG to PNG transcoding and phaysical image sizes

Werner Guttmann <[email protected]>
Newsgroups gmane.text.xml.batik.user
Message-ID <[email protected]>
No, I haven't yet (and will), but it looks like the problem seems to be 
with some SVG text elements and their rendering on various platforms.

Thanks
Werner

On 15.05.2012 19:05, Joel Uckelman wrote:
> Thus spake Werner Guttmann:
>> Hi,
>>
>> in one of our projects, we are currently using the PNGTranscoder to
>> produce a PNG from an SVG, and everything works just fine (in terms of
>> expected output, content, ...). As part of some recent testing, we came
>> to realize that the PNGs produced are of differing physical byte sizes
>> on different machines.
>>
>> E.g. a PNG image of dimension 1620x1118 px one one box has a size of
>> 10,836 bytes, whereas a second server produces 10,864 bytes worth of PNG
>> from the very same SVG (using the very same binary and thus process). Is
>> this something we should be expecting, and if so, why is this the case ?
>
> That's not many bytes difference. Have you compared the PNGs in a hex
> editor? It could be that one of the metadata fields has some system-
> specific information in it.
>
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