Re: characterData
Sebastian Pipping <[email protected]>
| Newsgroups | gmane.text.xml.expat.general |
|---|---|
| Message-ID | <[email protected]> |
Gert Cuykens wrote: > On 7/21/07, Nick MacDonald <[email protected]> wrote: >> Since you are NOT guaranteed to get only ONE CharacterData handler >> call, you should really be writing: >> >> static void >> characterData(void *userData, const XML_Char *s, int l) >> { >> PAGE *page = (PAGE *)userData; >> if (NULL == page->data) >> { >> char *data=malloc(l); >> memcpy(data,s,l); >> page->data=data; >> page->dataSize=l; /* a new structure member */ >> } >> else >> { >> char *data=realloc(data, l+page->dataSize); >> memcpy(data+page->dataSize,s,l); >> page->data=data; >> page->dataSize+=l; >> } >> } >> > > Thanks :) --------------------------------------- I still wonder how all this can work without zero-termination. Am I missing something? Sebastian