Re: iOS application on Linux
Mike Dupont <jamesmikedupont-gM/[email protected]>
| Newsgroups | gmane.user-groups.linux.kansascity |
|---|---|
| Message-ID | <CAF0qKV3NPKVXsZqVa-tgJU676N2KYy+fti5RZduy_QOAy4d9eQ@mail.gmail.com> |
did you take a look at GNUstep, I think it would be a good starting point for someone. http://www.gnustep.org/ On Thu, Nov 17, 2011 at 5:40 PM, Thomas Bruno <[email protected]> wrote: > > > I have found that a Mac Mini is the perfect development platform. Sure it > costs money, but any serious developer/techie knows thats what this > profession costs. My main reasoning is very simple. > I can develop for OSX, Windows, Linux, BSD, iPhone, Android, Megoo, > BlackBerry, Windows Phone 7 all for one investment of $599. Since the Mac > can run any OS my options are unlimited. > As far as other costs: > It costs nothing to develop and deploy a HTML/JS/CSS application for All > platforms. Android and iOS have the same abilities for web apps. > It costs nothing to develop for Android. It only costs to have your app > listed in Android Market (Was $25 now i think it is $100). You do not need > your app in Android Market to distribute it. > It costs nothing to develop for iPhone. It only costs to distribute your > apps directly to users, and release into the Apple App store. ($99) > Neither platform restricts your ability to run your software on your > hardware. The only restrictions are for distribution to 3rd party users. > > As far as App stores go. Sure it "Looks" like Apple only controls the App > Store because "they want to control everything". Seriously though, what it > takes to publish an app on the App Store is very important to mobile users. > > Apple checks for: > Known Malware > Battery Usage (To maintain a good mobile experience to Apple's own > customers) > Performance > Quality > Excessive problems > Feature completeness > These are all standards a Mobile developer should hold himself to already. > So do good work, you won't have any issues. Your users also won't have any > issues. If corporations and individuals could enforce these same rules on > themselves I'm sure Apple would be more than happy to give up the work load > of having to QA every app before release. However, the "free" as in do > whatever you want Android Market has shown that WE the developers aren't > ready for such responsibility. > Apple's App store QA might not be perfect, but at least they care enough to > try and protect people that have invested in their products. > > Tom > > On Nov 17, 2011, at 7:53 AM, Kelsay, Brian - OCIO-ITS, Kansas City, MO > wrote: > > Well, you will always have the expense of a computer to develop on and > usually for the tools, but I believe there is a free dev kit SDK for Android > that is multi-platform. As far as the cost to post to the App Store or > Android Market, $100 for an acct is a pretty low barrier to entry and it is > a barrier to spammer scum. Albeit a low barrier, but a barrier > non-the-less and I believe that a person has to prove who they are somehow. > I find that the cost, the proving who you are and the rating system keeps > most of the troll jackasses out of the game. > > If we just had a SEAL team to hunt down virus and malware programmers… Hey, > I can dream, can’t I? > > Brian Kelsay > > From: On Behalf Of Jack > Sent: Thursday, November 17, 2011 12:20 AM > To: Richard Allen; [email protected] > Subject: Re: KCLUG Digest, Vol 87, Issue 4 > > Yes, that was my original feeling, when doing my own searching. > > Well, I guess our final project will be an Android game App. Seems to be a > bit more open and Free as in freedom and beer, although I'm sure there's a > cost there to deploy also. > > Can't say, I'm not surprised that an Apple solution would be excruciating > from the outside. > releasing an app could always be done the Hackintosh way, but there's still > all that pain just getting there. > > With Android and my "course", he'll learn a little: Linux, HTML5, CSS, > javascript, Java, and some Android development. Along with math and physics > and such. > > A bit better rounded. Still, there's that huge closed, pay to play, market. > Who knows, Android may be the shot in the arm FOSS needs to build a really > huge base. > > Thanks everyone, your comments, as always are enlightening and useful. > > Jack > _______________________________________________ > KCLUG mailing list > [email protected] > http://kclug.org/mailman/listinfo/kclug > > _______________________________________________ > KCLUG mailing list > [email protected] > http://kclug.org/mailman/listinfo/kclug > -- James Michael DuPont Member of Free Libre Open Source Software Kosova http://flossk.org _______________________________________________ KCLUG mailing list [email protected] http://kclug.org/mailman/listinfo/kclug