Re: Oolite
Kyonshi <[email protected]> Fri, 26 Apr 2024 09:13:56 +0200
| Newsgroups | alt.fan.elite |
|---|---|
| Organization | i2pn2 (i2pn.org) |
| Message-ID | <[email protected]> |
On 4/26/2024 1:46 AM, Rayner Lucas wrote: > In article <[email protected]>, [email protected] says... >> >> So, I haven't really been playing elite that much, but I have been >> playing Oolite, which seems to be a rather decent clone to my uncultured >> eye. What's your opinion? >> Or is something like Elite: Dangerous better? (which I have but haven't >> found the will to actually play for as long as Oolite) > > Big fan of both here. > > Oolite is a great fan-made remake that retains a lot of the atmosphere > of the original 1984 Elite, while making the game world feel busier and > more fleshed-out. NPCs act more like real pilots going about their own > business, the graphics are much slicker, and you can do a lot more stuff > like flying different ships, running transport missions, and docking > with rock hermits. There are loads of fan-made expansion packs that you > can mix and match and you choose, and you can even code your own to > customise the game however you like. As an open-source, grass-roots > community effort, it's remarkably impressive. I should get into it properly again. I haven't really been playing that much of it lately, although it ends up on all the computers I have at one point or another. But it is quite the time commitment. > > Elite Dangerous looks spectacular and the galaxy is unfathomably vast. > If what you want from a game is to fly cool spaceships and look at > beautiful stars, it feels pretty close to perfect. And, of course, it's > multiplayer and online, giving you the ability to team up with friends > or take part in community events and storylines. Later expansion > activities such as scanning alien plants and taking part in on-foot > battles feel a bit more bolted-on, but can still be a decent diversion > if flying around gets a bit samey. I'm particularly impressed by the way > ED has motivated players to create their own external tools and groups > to make the complexity of the game more tractable; the encyclopedic > inara.cz, the star catalogue of edsm.net, and the shipbuilding tools of > edsy.org are ones I'd be struggling without. I'm very much enjoying the > current Thargoid War storyline, which has led to players organising, > gathering intelligence, and forming bold strategies to hold the invasion > forces back. You make me want to try again. I have it waiting for me. > > I do find it interesting how the two games have clearly grown from the > same roots, but have such a different feel to them. Oolite leans heavily > into the space-opera side of sci-fi, and some of the expansions are more > than a little tongue-in-cheek (reminding me of the original Elite's nods > to the Hitchhiker's Guide to the Galaxy). ED feels more "realistic" > (though still with a fair bit of handwavey space-magic) and there's a > genuine sense of awe at being a very tiny speck in a full-scale 65,000- > light-year-across replica of the Milky Way. > > I should be working but now I kind of feel like a quick game. > > (there is no such thing as a quick game) > > R -- microblog: https://dice.camp/@kyonshi macroblog: https://gmkeros.wordpress.com pictures: https://portfolio.pixelfed.de/kyonshi