com php-src: Remove ZEND_CHANGES and README.namespaces : README.namespaces Zend/ZEND_CHANGES

[email protected] (Nikita Popov)
Newsgroups php.cvs
Message-ID <[email protected]>
Commit:    df404eccb57b58fdcfada0a2424904fac38a2ec4
Author:    Nikita Popov <[email protected]>         Mon, 30 Jan 2017 22:28:45 +0100
Parents:   22ca84550afc0c7609f3496207209d38e1b54246
Branches:  master

Link:       http://git.php.net/?p=php-src.git;a=commitdiff;h=df404eccb57b58fdcfada0a2424904fac38a2ec4

Log:
Remove ZEND_CHANGES and README.namespaces

Changed paths:
  D  README.namespaces
  D  Zend/ZEND_CHANGES
diff_df404eccb57b58fdcfada0a2424904fac38a2ec4.txt (text/plain, 43.8 KB)
diff --git a/README.namespaces b/README.namespaces
deleted file mode 100644
index 9c427b6..0000000
--- a/README.namespaces
+++ /dev/null
@@ -1,174 +0,0 @@
-Design
-======
-
-Main assumption of the model is that the problem that we are to solve is the
-problem of the very long class names in PHP libraries. We would not attempt
-to take autoloader's job or create packaging model - only make names
-manageable.
-
-Namespaces are defined the following way:
-
-Zend/DB/Connection.php:
-<?php
-namespace Zend\DB;
-
-class Connection {
-}
-
-function connect() {
-}
-?>
-
-Namespace definition does the following:
-All class and function names inside are automatically prefixed with
-namespace name. Inside namespace, local name always takes precedence over
-global name. Several files may be using the same namespace.
-The namespace declaration statement must be the very first statement in
-the file. The only exception is "declare" statement that can be used before.
-
-Every class and function in a namespace can be referred to by the full name
-- e.g. Zend\DB\Connection or Zend\DB\connect - at any time.
-
-<?php
-require 'Zend/Db/Connection.php';
-$x = new Zend\DB\Connection;
-Zend\DB\connect();
-?>
-
-Namespace or class name can be imported:
-
-<?php
-require 'Zend/Db/Connection.php';
-use Zend\DB;
-use Zend\DB\Connection as DbConnection;
-
-$x = new Zend\DB\Connection();
-$y = new DB\connection();
-$z = new DbConnection();
-DB\connect();
-?>
-
-The use statement only defines name aliasing. It may create name alias for
-namespace or class. The simple form of statement "use A\B\C\D;" is
-equivalent to "use A\B\C\D as D;". The use statement can be used at any
-time in the global scope (not inside function/class) and takes effect from 
-the point of definition down to the end of file. It is recommended however to
-place the use statements at the beginning of the file. The use statements have
-effect only on the file where they appear.
-
-The special "empty" namespace (\ prefix) is useful as explicit global
-namespace qualification. All class and function names started from \
-interpreted as global.
-
-<?php 
-namespace A\B\C;
-
-$con = \mysql_connect(...);
-?>
-
-A special constant __NAMESPACE__ contains the name of the current namespace. 
-It can be used to construct fully-qualified names to pass them as callbacks.
-
-<?php
-namespace A\B\C;
-
-function foo() {
-}
-
-set_error_handler(__NAMESPACE__ . "\foo");
-?>
-
-In global namespace __NAMESPACE__ constant has the value of empty string.
-
-Names inside namespace are resolved according to the following rules:
-
-1) all qualified names are translated during compilation according to
-current import rules. So if we have "use A\B\C" and then "C\D\e()"
-it is translated to "A\B\C\D\e()".
-2) unqualified class names translated during compilation according to
-current import rules. So if we have "use A\B\C" and then "new C()" it
-is translated to "new A\B\C()".
-3) inside namespace, calls to unqualified functions that are defined in 
-current namespace (and are known at the time the call is parsed) are 
-interpreted as calls to these namespace functions.
-4) inside namespace, calls to unqualified functions that are not defined 
-in current namespace are resolved at run-time. The call to function foo() 
-inside namespace (A\B) first tries to find and call function from current 
-namespace A\B\foo() and if it doesn't exist PHP tries to call internal
-function foo(). Note that using foo() inside namespace you can call only 
-internal PHP functions, however using \foo() you are able to call any
-function from the global namespace.
-5) unqualified class names are resolved at run-time. E.q. "new Exception()"
-first tries to use (and autoload) class from current namespace and in case 
-of failure uses internal PHP class. Note that using "new A" in namespace 
-you can only create class from this namespace or internal PHP class, however
-using "new \A" you are able to create any class from the global namespace.
-6) Calls to qualified functions are resolved at run-time. Call to
-A\B\foo() first tries to call function foo() from namespace A\B, then
-it tries to find class A\B (__autoload() it if necessary) and call its
-static method foo()
-7) qualified class names are interpreted as class from corresponding
-namespace. So "new A\B\C()" refers to class C from namespace A\B.
-
-Examples
---------
-<?php
-namespace A;
-foo();   // first tries to call "foo" defined in namespace "A"
-         // then calls internal function "foo"
-\foo(); // calls function "foo" defined in global scope
-?>
-
-<?php
-namespace A;
-new B();   // first tries to create object of class "B" defined in namespace "A"
-           // then creates object of internal class "B"
-new \B(); // creates object of class "B" defined in global scope
-?>
-
-<?php
-namespace A;
-new A(); // first tries to create object of class "A" from namespace "A" (A\A)
-         // then creates object of internal class "A"
-?>
-
-<?php
-namespace A;
-B\foo();   // first tries to call function "foo" from namespace "A\B"
-            // then calls method "foo" of internal class "B"
-\B\foo(); // first tries to call function "foo" from namespace "B"
-            // then calls method "foo" of class "B" from global scope
-?>
-
-The worst case if class name conflicts with namespace name
-<?php
-namespace A;
-A\foo();   // first tries to call function "foo" from namespace "A\A"
-            // then tries to call method "foo" of class "A" from namespace "A"
-            // then tries to call function "foo" from namespace "A"
-            // then calls method "foo" of internal class "A"
-\A\foo(); // first tries to call function "foo" from namespace "A"
-            // then calls method "foo" of class "A" from global scope
-?>
-
-TODO
-====
-
-* Support for namespace constants?
-
-* performance problems
-  - calls to internal functions in namespaces are slower, because PHP first
-    looks for such function in current namespace
-  - calls to static methods are slower, because PHP first tries to look
-    for corresponding function in namespace
-
-* Extend the Reflection API?
-  * Add ReflectionNamespace class
-    + getName()
-    + getClasses()
-    + getFunctions()
-    + getFiles()
-  * Add getNamespace() methods to ReflectionClass and ReflectionFunction
-
-* Rename namespaces to packages?
-
diff --git a/Zend/ZEND_CHANGES b/Zend/ZEND_CHANGES
deleted file mode 100644
index 94e164c..0000000
--- a/Zend/ZEND_CHANGES
+++ /dev/null
@@ -1,1166 +0,0 @@
-Changes in the Zend Engine 2.0
-
-    * New Object Model.
-
-      The Zend Engine's handling of objects has been completely
-      changed in order to allow for new features, but also to increase
-      its performance.
-
-      Objects were handled in previous versions like primitive types
-      (for instance integers and strings). The drawback of this method
-      is, that semantically the whole object was copied when a
-      variable was assigned or parameters were passed to a method. The
-      new approach refers to objects by handle and not by value (one
-      can think of a handle as an object's ID).
-
-      Many PHP programmers aren't even aware of the copying quirks of
-      the old object model and, therefore, there is a relatively good
-      chance that the amount of PHP applications that will work out of
-      the box or after a very small amount of modifications would be
-      high.
-
-    * $this
-
-      Unlike in Zend Engine 1 the pseudo variable $this cannot be
-      exchanged in Zend Engine 2. You can of course modify or work with
-      an object by using $this but you cannot replace $this with another
-      object to change the original object.
-
-      Example:
-
-        <?php
-        class Foo {
-            function replace($other)
-            {
-                $this = $other;
-            }
-        }
-
-        $object = new Foo;
-        $object->prop = 'Hello';
-
-        $other  = new Foo;
-        $other->prop = 'Bye';
-
-        $object->replace($other);
-
-        print $object->prop; // still shows 'Hello'
-
-        ?>
-
-        Zend Engine 2.0 will issue a compile error, if an assignment
-        to $this is found.
-
-    * Private and Protected Members.
-
-      The Zend Engine 2.0 introduces private and protected member
-      variables. Note that for performance reasons no error message is
-      emitted in case of an illegal access to a private or protectecd
-      member variable.
-
-      Example:
-
-        <?php
-        class MyClass {
-            private $Hello = "Hello, World!\n";
-            protected $Bar = "Hello, Foo!\n";
-            protected $Foo = "Hello, Bar!\n";
-
-            function printHello() {
-                print "MyClass::printHello() " . $this->Hello;
-                print "MyClass::printHello() " . $this->Bar;
-                print "MyClass::printHello() " . $this->Foo;
-            }
-        }
-
-        class MyClass2 extends MyClass {
-            protected $Foo;
-
-            function printHello() {
-                MyClass::printHello();                          /* Should print */
-                print "MyClass2::printHello() " . $this->Hello; /* Shouldn't print out anything */
-                print "MyClass2::printHello() " . $this->Bar;   /* Shouldn't print (not declared)*/
-                print "MyClass2::printHello() " . $this->Foo;   /* Should print */
-            }
-        }
-
-        $obj = new MyClass();
-        print $obj->Hello;  /* Shouldn't print out anything */
-        print $obj->Bar;    /* Shouldn't print out anything */
-        print $obj->Foo;    /* Shouldn't print out anything */
-        $obj->printHello(); /* Should print */
-
-        $obj = new MyClass2();
-        print $obj->Hello;  /* Shouldn't print out anything */
-        print $obj->Bar;    /* Shouldn't print out anything */
-        print $obj->Foo;    /* Shouldn't print out anything */
-        $obj->printHello();
-        ?>
-
-      Protected member variables can be accessed in classes extending the
-      class they are declared in, whereas private member variables can
-      only be accessed by the class they belong to.
-
-    * Private and protected methods.
-
-      The Zend Engine 2.0 introduces private and protected methods.
-
-      Example:
-
-        <?php
-        class Foo {
-          private function aPrivateMethod() {
-            echo "Foo::aPrivateMethod() called.\n";
-          }
-
-          protected function aProtectedMethod() {
-            echo "Foo::aProtectedMethod() called.\n";
-            $this->aPrivateMethod();
-          }
-        }
-
-        class Bar extends Foo {
-          public function aPublicMethod() {
-            echo "Bar::aPublicMethod() called.\n";
-            $this->aProtectedMethod();
-          }
-        }
-
-        $o = new Bar;
-        $o->aPublicMethod();
-        ?>
-
-      Old code that has no user-defined classes or functions named
-      'public', 'protected' or 'private' should run without modifications.
-
-    * Abstract Classes and Methods.
-
-      The Zend Engine 2.0 introduces abstract classes and methods. An
-      abstract method only declares the method's signature and does not
-      provide an implementation. A class that contains abstract methods
-      needs to be declared abstract.
-
-      Example:
-
-        <?php
-        abstract class AbstractClass {
-          abstract public function test();
-        }
-
-        class ImplementedClass extends AbstractClass {
-          public function test() {
-            echo "ImplementedClass::test() called.\n";
-          }
-        }
-
-        $o = new ImplementedClass;
-        $o->test();
-        ?>
-
-      Classes that do not have abstract methods can be declared abstract
-      to prevent them from being instantiated.
-
-      Old code that has no user-defined classes or functions named
-      'abstract' should run without modifications.
-
-    * Interfaces.
-
-      The Zend Engine 2.0 introduces interfaces. A class may implement
-      an arbitrary list of interfaces.
-
-      Example:
-
-        <?php
-        interface Printable {
-          public function dump();
-        }
-
-        class PrintableExample implements Printable {
-          public function dump() {
-            // ...
-          }
-        }
-        ?>
-
-      Old code that has no user-defined classes or functions named
-      'interface' or 'implements' should run without modifications.
-
-      An interface may extend one or more base interfaces (but not
-      implement them). Neither a class nor an interface can inherit
-      methods of the same name from different root interfaces.
-
-      Interfaces may contain abstract static methods.
-
-      Example:
-
-        <?php
-        interface Printable {
-          function dump();
-        }
-
-        interface Streamable extends Printable {
-          function writeToStream();
-          static function readFromStream();
-        }
-
-        class PrintableExample implements Streamable {
-          public function dump() {
-            // ...
-          }
-          function writeToStream() {
-            // ...
-          }
-          static function readFromStream() {
-            // ...
-          }
-        }
-        ?>
-
-      A class that does not implement all interface methods must be
-      declared as an abstract class.
-
-    * Class Type Hints.
-
-      While remaining loosely typed the Zend Engine 2.0 introduces the
-      ability to use class type hints to declare the expected class of
-      objects that are passed as parameters to a method.
-
-      Example:
-
-        <?php
-        interface Foo {
-          function a(Foo $foo);
-        }
-
-        interface Bar {
-          function b(Bar $bar);
-        }
-
-        class FooBar implements Foo, Bar {
-          function a(Foo $foo) {
-            // ...
-          }
-
-          function b(Bar $bar) {
-            // ...
-          }
-        }
-
-        $a = new FooBar;
-        $b = new FooBar;
-
-        $a->a($b);
-        $a->b($b);
-        ?>
-
-      These class type hints are not checked upon compilation, as would
-      be the case in a typed language, but during runtime.
-
-      This means that
-
-        function foo(ClassName $object) {
-          // ...
-        }
-
-      is equivalent to
-
-        function foo($object) {
-          if (!($object instanceof ClassName)) {
-            die('Argument 1 must be an instance of ClassName');
-          }
-        }
-
-      This syntax only applies to objects/classes, not built-in types.
-
-    * Final methods and classes.
-
-      The Zend Engine 2.0 introduces the "final" keyword to declare
-      final methods. Those cannot be overridden by sub-classes.
-
-      Example:
-
-        <?php
-        class Foo {
-          final function bar() {
-            // ...
-          }
-        }
-        ?>
-
-      It is furthermore possible to make a class final. Doing this
-      prevents a class from being specialized (it cannot be inherited
-      by another class). There's no need to declare the methods of
-      a final class themselves as final.
-
-      Example:
-
-        <?php
-         final class Foo {
-          // class definition
-        }
-        // the next line is impossible
-        // class Bork extends Foo {}
-        ?>
-
-      Properties cannot be final. See per-class constants below.
-
-      Old code that has no user-defined classes or functions named
-      'final' should run without modifications.
-
-    * Object Cloning.
-
-      The Zend Engine 1.0 offered no way a user could decide what copy
-      constructor to run when an object is duplicated. During
-      duplication, the Zend Engine 1.0 did a bitwise copy making an
-      identical replica of all the object's properties.
-
-      Creating a copy of an object with fully replicated properties is
-      not always the wanted behavior. A good example of the need for
-      copy constructors, is if you have an object which represents a
-      GTK window and the object holds the resource of this GTK window,
-      when you create a duplicate you might want to create a new
-      window with the same properties and have the new object hold the
-      resource of the new window. Another example is if your object
-      holds a reference to another object which it uses and when you
-      replicate the parent object you want to create a new instance of
-      this other object so that the replica has its own separate copy.
-
-      An object copy is created by using the clone operator.
-
-      Example:
-
-        <?php
-        $copy_of_object = clone $object;
-        ?>
-
-      When the developer asks to create a new copy of an object, the
-      Zend Engine will check if a __clone() method has been defined or
-      not. If not, it will call a default __clone() which will copy
-      all of the object's properties. If a __clone() method is
-      defined, then it will be responsible to set the necessary
-      properties in the created object. For convenience, the engine
-      ensures, that the clone will be initialized with all of the
-      properties from the source object, so that developers can start
-      with a by-value replica of the source object, and only override
-      properties that need to be changed.
-
-      Example:
-        <?php
-        class MyCloneable {
-          static $id = 0;
-
-          function MyCloneable() {
-            $this->id = self::$id++;
-          }
-
-          function __clone() {
-            $this->address = 'New York';
-            $this->id = self::$id++;
-          }
-        }
-
-        $obj = new MyCloneable();
-
-        $obj->name = 'Hello';
-        $obj->address = 'Tel-Aviv';
-
-        $obj_clone = clone $obj;
-
-        print $obj->id . "\n";
-        print $obj->name . "\n";
-        print $obj->address . "\n";
-
-        print $obj_clone->id . "\n";
-        print $obj_clone->name . "\n";
-        print $obj_clone->address . "\n";
-        ?>
-
-    * Unified Constructors.
-
-      The Zend Engine allows developers to declare constructor methods
-      for classes. Classes which have a constructor method call this
-      method on each newly-created object, so it is suitable for any
-      initialization that the object may need before it can be used.
-
-      With the Zend Engine 1.0, constructor methods were class methods
-      that had the same name as the class itself. Since it is very
-      common to call parent constructors from derived classes, the way
-      the Zend Engine 1.0 worked made it a bit cumbersome to move
-      classes around in a large class hierarchy. If a class is moved
-      to reside under a different parent, the constructor name of that
-      parent changes as well, and the code in the derived class that
-      calls the parent constructor has to be modified.
-
-      The Zend Engine 2.0 introduces a standard way of declaring
-      constructor methods by calling them by the name __construct().
-
-      Example:
-
-        <?php
-        class BaseClass {
-            function __construct() {
-                print "In BaseClass constructor\n";
-            }
-        }
-
-        class SubClass extends BaseClass {
-            function __construct() {
-                parent::__construct();
-                print "In SubClass constructor\n";
-            }
-        }
-
-        $obj = new BaseClass();
-        $obj = new SubClass();
-        ?>
-
-      For backwards compatibility, if the Zend Engine 2.0 cannot find
-      a __construct() function for a given class, it will search for
-      the old-style constructor function, by the name of the class.
-      Effectively, it means that the only case that would have
-      compatibility issues is if the class had a method named
-      __construct() which was used for different semantics.
-
-    * Destructors.
-
-      Having the ability to define destructors for objects can be very
-      useful. Destructors can log messages for debugging, close
-      database connections and do other clean-up work.
-
-      No mechanism for object destructors existed in the Zend Engine
-      1.0, although PHP had already support for registering functions
-      which should be run on request shutdown.
-
-      The Zend Engine 2.0 introduces a destructor concept similar to
-      that of other object-oriented languages, such as Java: When the
-      last reference to an object is destroyed the object's
-      destructor, which is a class method name __destruct() that
-      receives no parameters, is called before the object is freed
-      from memory.
-
-      Example:
-
-        <?php
-        class MyDestructableClass {
-            function __construct() {
-                print "In constructor\n";
-                $this->name = 'MyDestructableClass';
-            }
-
-            function __destruct() {
-                print 'Destroying ' . $this->name . "\n";
-            }
-        }
-
-        $obj = new MyDestructableClass();
-        ?>
-
-      Like constructors, parent destructors will not be called
-      implicitly by the engine. In order to run a parent destructor,
-      one would have to explicitly call parent::__destruct() in the
-      destructor body.
-
-    * Constants.
-
-      The Zend Engine 2.0 introduces per-class constants.
-
-      Example:
-
-        <?php
-        class Foo {
-            const constant = 'constant';
-        }
-
-        echo 'Foo::constant = ' . Foo::constant . "\n";
-        ?>
-
-      Old code that has no user-defined classes or functions
-      named 'const' will run without modifications.
-
-    * Exceptions.
-
-      The Zend Engine 1.0 had no exception handling. The Zend Engine 2.0
-      introduces a exception model similar to that of other programming
-      languages. But there is no catch all and no finally clause.
-
-      Old code that has no user-defined classes or functions 'catch',
-      'throw' and 'try' will run without modifications.
-
-      Exceptions can be rethrown in catch blocks. Also it is possible to
-      have multiple catch blocks. In that case the caught exception is
-      compared with the classtype of each catch block from top to bottom
-      and the first block that has a 'instanceof' match gets executed.
-      When the catch block finishes execution continues at the end of
-      the last catch block. If no catch block has a 'instanceof' match
-      then the next try/catch block is searched until no more try/catch
-      blocks are available. In that case the exception is an uncaught
-      exception and the program terminates with showing the exception.
-
-      Example:
-
-        <?php
-        class MyException {
-            function __construct($exception) {
-                $this->exception = $exception;
-            }
-
-            function Display() {
-                print "MyException: $this->exception\n";
-            }
-        }
-
-        class MyExceptionFoo extends MyException {
-            function __construct($exception) {
-                $this->exception = $exception;
-            }
-
-            function Display() {
-                print "MyException: $this->exception\n";
-            }
-        }
-
-        try {
-            throw new MyExceptionFoo('Hello');
-        }
-        catch (MyException $exception) {
-            $exception->Display();
-        }
-        catch (Exception $exception) {
-            echo $exception;
-        }
-        ?>
-
-      Even though the above example shows that it is possible to define
-      exception classes  that don't inherit from Exception it is best to
-      do so. This is because the internal Exception class can gather a
-      lot of information otherwise not available. The PHP code emulation
-      code would look something like shown below. The comments show the
-      meaning of each property. As the code shows it is possible to read
-      any available information by using the getter methods. But since
-      some of the methods are used internally they are marked final. All
-      in all the class is very restrictive because it must be ensured
-      that anything used internally always  works as expected.
-
-      Emulating class Exception:
-
-        <?php
-        class Exception {
-          function __construct(/*string*/ $message=NULL, /*int*/ $code=0) {
-            if (func_num_args()) {
-              $this->message = $message;
-            }
-            $this->code = $code;
-            $this->file = __FILE__; // of throw clause
-            $this->line = __LINE__; // of throw clause
-            $this->trace = debug_backtrace();
-            $this->string = StringFormat($this);
-          }
-
-          protected $message = 'Unknown exception';  // exception message
-          protected $code = 0; // user defined exception code
-          protected $file;     // source filename of exception
-          protected $line;     // source line of exception
-
-          private $trace;      // backtrace of exception
-          private $string;     // internal only!!
-
-          final function getMessage() {
-            return $this->message;
-          }
-          final function getCode() {
-            return $this->code;
-          }
-          final function getFile() {
-            return $this->file;
-          }
-          final function getTrace() {
-            return $this->trace;
-          }
-          final function getTraceAsString() {
-            return self::TraceFormat($this);
-          }
-          function _toString() {
-            return $this->string;
-          }
-          static private function StringFormat(Exception $exception) {
-            // ... a function not available in PHP scripts
-            // that returns all relevant information as a string
-          }
-          static private function TraceFormat(Exception $exception) {
-            // ... a function not available in PHP scripts
-            // that returns the backtrace as a string
-          }
-        }
-        ?>
-
-      If you derive your exception classes from this Exception base class
-      your exceptions will be nicely shown in the builtin handler for
-      uncaught exceptions.
-
-      Note: The method getMessage() is a final read only access method to
-      the private proeprty message that is set in the constructor. If you
-      feel a need to overwrite the exception display then overload method
-      __toString() in your derived class or implement your own extneral
-      exception display function to accomplish your desired formatting.
-
-      Example:
-
-      <?php
-      function display_exception(Exception $ex)
-      {
-          echo 'Exception: ' . $ex->getMessage() . 'with backtrace: <pre>';
-          echo $ex->getTrace();
-          echo '</pre>';
-      }
-
-      try
-      {
-          // your code here
-      }
-      catch (Exception $ex)
-      {
-          display_exeption($ex);
-      }
-      ?>
-
-    * Dereferencing objects returned from functions.
-
-      Example:
-
-        <?php
-        class Circle {
-            function draw() {
-                print "Circle\n";
-            }
-        }
-
-        class Square {
-            function draw() {
-                print "Square\n";
-            }
-        }
-
-        function ShapeFactoryMethod($shape) {
-            switch ($shape) {
-                case 'Circle': return new Circle();
-                case 'Square': return new Square();
-            }
-        }
-
-        ShapeFactoryMethod('Circle')->draw();
-        ShapeFactoryMethod('Square')->draw();
-        ?>
-
-    * Member variables of classes can now be initialized.
-
-      Example:
-
-        <?php
-        class foo {
-            static $my_static = 5;
-            public $my_prop = 'bla';
-        }
-
-        print foo::$my_static;
-
-        $obj = foo;
-
-        print $obj->my_prop;
-        ?>
-
-    * Static Methods.
-
-      The Zend Engine 2.0 introduces the 'static' keyword to declare
-      a method static, thus callable from outside the object context.
-
-      Example:
-
-        <?php
-        class Foo {
-          public static function aStaticMethod() {
-            // ...
-          }
-        }
-
-        Foo::aStaticMethod();
-        ?>
-
-      The pseudo variable $this is not available inside a method that
-      has been declared static.
-
-    * instanceof.
-      New support for an instanceof operator which checks if an object
-      is of a certain class or interface type.
-
-      Example:
-
-      <?php
-
-      class Foo {
-      }
-
-      $obj = new Foo();
-      if ($obj instanceof Foo) {
-        print "Yay!\n";
-      }
-      ?>
-
-    * Parameters that are passed by reference to a function
-      may now have default values.
-
-      Example:
-
-        <?php
-        function my_function(&$var = null) {
-             if ($var === null) {
-                 die('$var needs to have a value');
-             }
-        }
-        ?>
-
-    * __autoload().
-
-      The __autoload() interceptor function will be automatically called
-      when an undeclared class is to be instantiated. The name of that
-      class will be passed to the __autoload() interceptor function as its
-      only argument. __autoload() must succeed in loading the class. If it
-      doesn't then an E_ERROR is emitted.
-
-      Example:
-
-        <?php
-        function __autoload($className) {
-          include_once $className . '.php';
-        }
-
-        $object = new ClassName;
-        ?>
-
-    * Method calls and property accesses can be overloaded
-      by class methods  __call(), __get() and __set().
-
-      __get() and __set() Example:
-
-        <?php
-            class Setter {
-                public $n;
-                public $x = array('a' => 1, 'b' => 2, 'c' => 3);
-
-                function __get($nm) {
-                    print "Getting [$nm]\n";
-
-                    if(isset($this->x[$nm])) {
-                        $r = $this->x[$nm];
-                        print "Returning: $r\n";
-                        return $r;
-                    } else {
-                        print "Nothing!\n";
-                    }
-                }
-
-                function __set($nm, $val) {
-                    print "Setting [$nm] to $val\n";
-
-                    if(isset($this->x[$nm])) {
-                        $this->x[$nm] = $val;
-                        print "OK!\n";
-                    } else {
-                        print "Not OK!\n";
-                    }
-                }
-            }
-
-            $foo = new Setter();
-            $foo->n = 1;
-            $foo->a = 100;
-            $foo->a++;
-            $foo->z++;
-            var_dump($foo);
-        ?>
-
-      __call() Example:
-
-        <?php
-            class Caller {
-                var $x = array(1, 2, 3);
-
-                function __call($m, $a) {
-                     print "Method $m called:\n";
-                     var_dump($a);
-                     return $this->x;
-                }
-            }
-
-            $foo = new Caller();
-            $a = $foo->test(1, '2', 3.4, true);
-            var_dump($a);
-        ?>
-
-    * Iteration
-
-      Objects may be iterated in an overloaded way when used with
-      foreach. The default behavior is to iterate over all properties
-      with respect to property visibility.
-
-      Example:
-
-        <?php
-            class Foo {
-                var $x = 1;
-                var $y = 2;
-            }
-
-            $obj = new Foo;
-
-            foreach ($obj as $prp_name => $prop_value) {
-                // using the property
-            }
-        ?>
-
-      Each class whose instances can be iterated with foreach should
-      implement the empty interface 'Traversable'. Hence any object
-      that says it implements 'Traversable' can be used with foreach.
-
-      The interfaces 'IteratorAggregate' and 'Iterator' allow to specify
-      how class objects are iterated in PHP code. The first of them simply
-      has a method 'getIterator' which must return an object that either
-      implements the interface 'Iterator' or is instantiated from an
-      internal class that can be iterated.
-
-      Example:
-
-        <?php
-            class ObjectIterator implements Iterator {
-
-                private $obj;
-                private $num;
-
-                function __construct($obj) {
-                    $this->obj = $obj;
-                }
-                function rewind() {
-                    $this->num = 0;
-                }
-                function valid() {
-                    return $this->num < $this->obj->max;
-                }
-                function key() {
-                    return $this->num;
-                }
-                function current() {
-                    switch($this->num) {
-                        case 0: return "1st";
-                        case 1: return "2nd";
-                        case 2: return "3rd";
-                        default: return $this->num."th";
-                    }
-                }
-                function next() {
-                    $this->num++;
-                }
-            }
-
-            class Object implements IteratorAggregate {
-
-                public $max = 3;
-
-                function getIterator() {
-                    return new ObjectIterator($this);
-                }
-            }
-
-            $obj = new Object;
-
-            // this foreach ...
-            foreach($obj as $key => $val) {
-                echo "$key = $val\n";
-            }
-
-            // matches the following 7 lines with the for directive.
-            $it = $obj->getIterator();
-            for($it->rewind(); $it->valid(); $it->next()) {
-                $key = $it->key();
-                $val = $it->current();
-                echo "$key = $val\n";
-            }
-            unset($it);
-        ?>
-
-      The matching for directive is very intersting here since it shows
-      the use of all abstract methods declared in the interfaces Iterator
-      and IteratorAggregate respectively.
-
-    * Array overloading
-    
-      Objects can be used with Array notation when they implement the 
-      interface ArrayAccess. You cannot use such objects in standard
-      array functions, however you have full control over the array
-      notation. This allows lazy initialization or read only array.
-      
-      Note that setting [] results in a call to offsetSet() with
-      index being NULL. That means that as with standard arrays you 
-      cannot store NULL keys.
-      
-      Example:
-      
-        <?php
-	        class ArrayClass implements ArrayAccess {
-				public $a = array();
-			
-				function offsetExists($index) {
-					return array_key_exists($index, $this->a);
-				}
-				function offsetGet($index) {
-					return $this->a[$index];
-				}
-				function offsetSet($index, $newval) {
-					return $this->a[$index] = $newval;
-				}
-				function offsetUnset($index) {
-					unset($this->a[$index]);
-				}
-			}
-			
-			$obj = new ArrayClass;
-			
-			$obj[0] = 'bla';     // calls offsetSet(0,'bla')
-			$obj[] = 42;         // calls offsetSet(NULL, 42)
-			$x = $obj[0];        // calls offsetGet(0)
-			$b = isset($obj[0]); // calls offsetExists(0)
-			unset($obj[0]);      // calls offsetUnset(0)
-		?>
- 
-
-    * __METHOD__
-
-      The pseudo constant __METHOD__ shows the current class and method
-      when used inside a method and the function when used outside of a
-      class.
-
-      Example:
-
-        <?php
-            class Foo {
-                function Show() {
-                    echo __FILE__ . '(' . __LINE__ . ')' . __METHOD__;
-                }
-            }
-            function Test() {
-                echo __FILE__ . '(' . __LINE__ . ')' . __METHOD__;
-            }
-        ?>
-
-    * __toString()
-
-      The magic method __toString() allows to overload the object to
-      string conversion. This conversion is only done automatically for
-      the printing functions (echo, print) but not for other functions
-      that expect strings. Also the function __toString is not used in
-      places where objects are not allowed but strings are like array
-      indices. Note that specialized objects may be converted to a string
-      in any place but without calling __toString().
-
-      Example:
-
-        <?php
-            class Foo {
-                function __toString() {
-                    return "What ever";
-                }
-            }
-
-            $obj = new Foo;
-            
-            $str = (string) $obj; // call __toString()
-            
-            echo $obj; // call __toString()
-            
-            $ar = array();
-            $ar[(string)$obj]; // this works
-            $ar[$obj];         // this is not allowed
-        ?>
-
-    * Reflection API
-
-      PHP 5 comes with a complete Reflection API that adds the ability to
-      reverse-engineer classes, interfaces, functions and methods as well
-      as extensions.
-
-      The Reflection API also offers ways of getting doc comments for
-      functions, classes and methods.
-
-      Nearly all aspects of object oriented code can be reflected by
-      using the Reflection API which is documented separately:
-      http://sitten-polizei.de/php/reflection_api/docs/language.reflection.html
-
-      Example:
-
-        <?php
-            class Foo {
-                public $prop;
-                function Func($name) {
-                    echo "Hello $name";
-                }
-            }
-
-            ReflectionClass::export('Foo');
-            ReflectionObject::export(new Foo);
-            ReflectionMethod::export('Foo', 'func');
-            ReflectionProperty::export('Foo', 'prop');
-            ReflectionExtension::export('standard');
-        ?>
-
-    * New memory manager
-      The Zend Engine has a new memory manager which allows it to run efficiently
-      in multi-threaded environments as it doesn't need to use mutexes to lock
-      and unlock during allocation/deallocation.
-
-    * Others
-      Probably other changes which we forgot to list. This list will be kept up-to-date
-      as much as possible.
-
-
-Changes in the Zend Engine 1.0
-
-  The Zend Engine was designed from the ground up for increased speed,
-  reduced memory consumption and more reliable execution. We dare say
-  it meets all of these goals and does so pretty well. Beyond that,
-  there are several improvements in the language engine features:
-
-    * References support.
-
-      $foo = &$a; would make $foo and $a be two names to the same
-      variable. This works with arrays as well, on either side; e.g.,
-      $foo = &$a[7]; would make $foo and $a[7] be two names to the
-      same variable. Changing one would change the other and vice
-      versa.
-
-    * Object overloading support.
-
-      This feature allows various OO libraries to use the OO notation
-      of PHP to access their functionality. Right now, no use is made
-      of that feature, but we'd have a COM module ready by the time
-      PHP 4.0 is released. A CORBA module would probably follow.
-
-    * include() and eval() are now functions, and not statements.
-
-      That means they return a value. The default return value from
-      include() and eval() is 1, so that you can do if (include())
-      without further coding. The return value may be changed by
-      returning a value from the global scope of the included file or
-      the evaluated string. For example, if 'return 7;' is executed in
-      the global scope of foo.inc, include('foo.inc') would evaluate
-      to 7.
-
-    * Automatic resource deallocation.
-
-      Several people have been bitten by the fact that PHP 3.0 had no
-      concept of reference counting. The Zend Engine adds full
-      reference counting for every value in the system, including
-      resources. As soon as a resource is no longer referenced from
-      any variable, it is automatically destroyed to save memory and
-      resources. The most obvious example for the advantage in this is
-      a loop that has an SQL query inside it, something like '$result
-      = sql_query(...);'. In PHP 3.0, every iteration resulted in
-      another SQL result-set allocated in the memory, and all of the
-      result sets weren't destroyed until the end of the script's
-      execution. With the Zend Engine, as soon as we overwrite an old
-      result set with a new one, the old result set which is no longer
-      referenced, is destroyed.
-
-    * Full support for nesting arrays and objects within each other,
-      in as many levels as you want.
-
-    * true and false are now constants of type boolean.
-
-      Comparing any other value to them would convert that value to a
-      boolean first, and conduct the comparison later. That means, for
-      example, that 5==true would evaluate to true (in PHP 3.0, true
-      was nothing but a constant for the integer value of 1, so
-      5==true was identical to 5==1, which was false).
-
-    * Runtime binding of function names.
-
-      This complex name has a simple explanation - you can now call
-      functions before they're declared!
-
-    * Added here-docs support.
-
-    * Added foreach.
-
-      Two syntaxes supported:
-
-        foreach(array_expr as $val) statement
-        foreach(array_expr as $key => $val) statement
-
-    * A true unset() implementation.
-
-      A variable or element that is unset(), is now sent to oblivion
-      in its entirely, no trace remains from it.
-
-    * Output buffering support.
-
-      Use ob_start() to begin output buffering, ob_end_flush() to end
-      buffering and send out the buffered contents, ob_end_clean() to
-      end buffering without sending the buffered contents, and
-      ob_get_contents() to retrieve the current contents of the output
-      buffer. Header information (header(), content type, cookies) are
-      not buffered. By turning on output buffering, you can
-      effectively send header information all throughout your file,
-      regardless of whether you've emitted body output or not.
-
-    * Full variable reference within quoted strings:
-
-        ${expr}    - full indirect reference support for scalar
-                     variables
-        {variable} - full variable support
-
-        For example:
-
-          $foo[5]['bar'] = 'foobar';
-          print "{$foo[5]["bar"]}";  // would print "foobar"
-
-    * Ability to call member functions of other classes from within
-      member functions or from the global scope.
-
-      You can now, for example, override a parent function with a
-      child function, and call the parent function from it.
-
-    * Runtime information for classes (class name, parent, available
-      functions, etc.).
-
-    * Much more efficient syntax highlighter - runs much quicker,
-      performs more reliably, and generates much tighter HTML.
-
-    * A full-featured debugger has been integrated with the language
-      (supports breakpoints, expression evaluation, step-in/over,
-      function call backtrace, and more).
-
-  The Zend Engine claims 100% compatibility with the engine of PHP
-  3.0, and is shamelessly lying about it. Here's why:
-
-    * Static variable initializers only accept scalar values
-      (in PHP 3.0 they accepted any valid expression). The impact
-      should be somewhere in between void and non existent, since
-      initializing a static variable with anything but a simple
-      static value makes no sense at all.
-
-    * The scope of break and continue is local to that of an
-      include()'d file or an eval()'d string. The impact should
-      be somewhat smaller of the one above.
-
-    * The return statement no longer works from a require()'d file. It
-      hardly worked in PHP 3.0, so the impact should be fairly small. If
-      you want this functionality - use include() instead.
-
-    * unset() is no longer a function, but a statement.
-
-    * The following letter combination is not supported within
-      encapsulated strings:  "{$".  If you have a string that includes
-      this letter combination, for example, print "{$somevar"; (which
-      printed the letter { and the contents of the variable $somevar in
-      PHP 3.0), it will result in a parse error with the Zend Engine.
-      In this case, you would have to change the code to print
-      "\{$somevar"; This incompatibility is due to the full variable
-      reference within quoted strings feature added in the Zend
-      Engine.
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