Re: [PATCH 13/13] drm/sun4i: Align VI buffer addresses for subsampled formats

Chen-Yu Tsai <[email protected]> Tue, 4 Aug 2026 01:25:09 +0800
Newsgroups dev.linux.lists.linux-sunxi,org.freedesktop.lists.dri-devel,org.infradead.lists.linux-arm-kernel,org.kernel.vger.linux-kernel
Message-ID <CAGb2v66E95PwYhdPC4mkX1htF2VXECiGwUHfzLHV2ydOMiwxrg@mail.gmail.com>
On Tue, Aug 4, 2026 at 12:11=E2=80=AFAM Jernej Skrabec <jernej.skrabec@gmai=
l.com> wrote:
>
> This is a partial revert of commit 79ac1c945ab8 ("drm/sun4i: layers:
> Use drm_fb_dma_get_gem_addr() to get display memory").
>
> Chroma must start at the beginning of a subsampling block, for example
> chroma start address for NV12 must be aligned to 2 pixels.
> drm_fb_dma_get_gem_addr() offsets luma by the exact source coordinates
> and chroma by the coordinates divided by the subsampling factor, so for
> odd offsets both planes no longer describe the same pixel, which the
> Display Engine scaler can't handle.
>
> Align source coordinates down for all planes instead. Remaining shift
> of one pixel is already compensated with scaler phase shift in
> sun8i_vi_layer_update_coord().

Well I think this applies to the format in general, and probably should
be fixed in drm_fb_dma_get_gem_addr() instead?

> Fixes: 79ac1c945ab8 ("drm/sun4i: layers: Use drm_fb_dma_get_gem_addr() to=
 get display memory")
> Signed-off-by: Jernej Skrabec <[email protected]>
> ---
>  drivers/gpu/drm/sun4i/sun8i_vi_layer.c | 20 ++++++++++++++++++--
>  1 file changed, 18 insertions(+), 2 deletions(-)
>
> diff --git a/drivers/gpu/drm/sun4i/sun8i_vi_layer.c b/drivers/gpu/drm/sun=
4i/sun8i_vi_layer.c
> index 09f668c8af24..ad036cb9d88e 100644
> --- a/drivers/gpu/drm/sun4i/sun8i_vi_layer.c
> +++ b/drivers/gpu/drm/sun4i/sun8i_vi_layer.c
> @@ -197,15 +197,31 @@ static void sun8i_vi_layer_update_buffer(struct sun=
8i_layer *layer,
>         struct drm_plane_state *state =3D plane->state;
>         struct drm_framebuffer *fb =3D state->fb;
>         const struct drm_format_info *format =3D fb->format;
> +       struct drm_gem_dma_object *gem;
> +       u32 dx, dy, src_x, src_y;
>         dma_addr_t dma_addr;
>         u32 ch_base;
>         int i;
>
>         ch_base =3D sun8i_channel_base(layer);
>
> +       /* Adjust x and y to be divisible by subsampling factor */
> +       src_x =3D (state->src.x1 >> 16) & ~(format->hsub - 1);
> +       src_y =3D (state->src.y1 >> 16) & ~(format->vsub - 1);

AFAICT the only difference compared to drm_fb_dma_get_gem_addr()
is the masking here, i.e. round_down().

> +
>         for (i =3D 0; i < format->num_planes; i++) {
> -               /* Get the start of the displayed memory */
> -               dma_addr =3D drm_fb_dma_get_gem_addr(fb, state, i);
> +               gem =3D drm_fb_dma_get_gem_obj(fb, i);
> +               dma_addr =3D gem->dma_addr + fb->offsets[i];
> +
> +               dx =3D src_x;
> +               dy =3D src_y;
> +               if (i > 0) {
> +                       dx /=3D format->hsub;
> +                       dy /=3D format->vsub;
> +               }
> +
> +               dma_addr +=3D dx * format->cpp[i];
> +               dma_addr +=3D dy * fb->pitches[i];


Where as the helper has (or used to have before the blocksize stuff):

    paddr +=3D (format->cpp[plane] * (state->src_x >> 16)) / fb->format->hs=
ub;
    paddr +=3D (fb->pitches[plane] * (state->src_y >> 16)) / fb->format->vs=
ub;

Am I missing something?


ChenYu

>
>                 /* Set the line width */
>                 DRM_DEBUG_DRIVER("Layer %d. line width: %d bytes\n",
> --
> 2.43.0
>