Re: [PATCH v3] drm/xe: Flush L2 asynchronously in xe_bo_trigger_rebind()
Matthew Brost <[email protected]>
| Newsgroups | org.freedesktop.lists.intel-xe |
|---|---|
| Message-ID | <aoc8TQl/[email protected]> |
On Thu, Aug 20, 2026 at 11:10:55AM +0200, Thomas Hellström wrote: > On Fri, 2026-07-17 at 12:38 -0700, Matthew Brost wrote: > > On L2-flush-optimized HW with a dma-resv (non-fault) VM, evicting a > > BO > > only needs to flush the L2 cache before the migration copy runs; the > > mappings themselves are torn down and rebuilt lazily via > > drm_gpuvm_bo_evict() and a subsequent rebind. Today this flush is > > done > > by waiting for the BO to go idle and then issuing a synchronous TLB > > invalidation per mapping VMA from inside xe_bo_trigger_rebind(). Both > > the idle wait and the synchronous invalidation stall the calling > > thread > > while holding the BO dma-resv lock, serializing the move behind all > > in-flight GPU work on the BO. > > > > Replace this with an asynchronous flush. Add > > xe_vm_flush_vm_bo_tlb_async() > > which, for each VMA mapping the BO on each present tile, queues a TLB > > invalidation job on the tile migrate (kernel) exec queue. The jobs > > depend > > on the BO's in-flight GPU work, captured once as a singleton over > > DMA_RESV_USAGE_BOOKKEEP, so the flush only fires once the GPU is done > > with > > the current mapping. Each job's completion fence is installed into > > the > > BO's dma-resv as a DMA_RESV_USAGE_KERNEL fence, so the migration copy > > - > > which waits on the resv - waits on the flush without stalling this > > thread. > > > > No PTEs are zapped and vma->tile_invalidated is left untouched: the > > mapping stays valid until the lazy rebind, and the only work > > performed > > here is the L2 flush. On any failure the caller falls back to the > > existing blocking wait-idle plus xe_vm_invalidate_vma() path. > > > > Cc: Thomas Hellström <[email protected]> > > Cc: Tejas Upadhyay <[email protected]> > > Assisted-by: GitHub_Copilot:claude-opus-4.8 > > Signed-off-by: Matthew Brost <[email protected]> > > > > --- > > v2: Less verbose comment (Thomas) > > v3: Honor no_gpu_wait (Sashiko) > > --- > > --- > >  drivers/gpu/drm/xe/xe_bo.c |  8 +++ > >  drivers/gpu/drm/xe/xe_vm.c | 125 > > +++++++++++++++++++++++++++++++++++++ > >  drivers/gpu/drm/xe/xe_vm.h |  5 ++ > >  3 files changed, 138 insertions(+) > > > > diff --git a/drivers/gpu/drm/xe/xe_bo.c b/drivers/gpu/drm/xe/xe_bo.c > > index c266fa6bade1..bb9dbc592941 100644 > > --- a/drivers/gpu/drm/xe/xe_bo.c > > +++ b/drivers/gpu/drm/xe/xe_bo.c > > @@ -686,6 +686,14 @@ static int xe_bo_trigger_rebind(struct xe_device > > *xe, struct xe_bo *bo, > >  */ > >  if (!xe_device_is_l2_flush_optimized(xe)) > >  continue; > > + > > + /* > > + * Attempt to flush L2 async, fallback to > > sync flush on > > + * no_wait_gpu or faliure > > + */ > > + if (!ctx->no_wait_gpu && > > +    !xe_vm_flush_vm_bo_tlb_async(vm, bo, > > vm_bo)) > > + continue; > > To follow the no_wait_gpu semantics, Shouldn't this be > After thinking about this, the original way I had this is correct. > if (!xe_vm_flush_vm_bo_tlb_async(vm, bo, vm_bo)) > continue; Just the above if statement. > else if (ctx->no_wait_gpu) > return -EBUSY; Not needed because the if (!idle) statement will be popped into which honors no_wait_gpu. Let me revert to the prior version. Matt > > > >  } > >  > >  if (!idle) { > > diff --git a/drivers/gpu/drm/xe/xe_vm.c b/drivers/gpu/drm/xe/xe_vm.c > > index 57bcf0660eb8..28223e32fd26 100644 > > --- a/drivers/gpu/drm/xe/xe_vm.c > > +++ b/drivers/gpu/drm/xe/xe_vm.c > > @@ -39,6 +39,7 @@ > >  #include "xe_sync.h" > >  #include "xe_tile.h" > >  #include "xe_tlb_inval.h" > > +#include "xe_tlb_inval_job.h" > >  #include "xe_trace_bo.h" > >  #include "xe_vm_madvise.h" > >  #include "xe_wa.h" > > @@ -4432,6 +4433,130 @@ int xe_vm_invalidate_vma(struct xe_vma *vma) > >  return ret; > >  } > >  > > +/* > > + * xe_vma_tlb_flush_client - Queue an async TLB flush for one VMA on > > one client > > + * > > + * Create and push a TLB invalidation job on the tile migrate > > (kernel) exec > > + * queue covering @vma's range, depending on @dep (the BO's in- > > flight GPU work) > > + * so the flush only fires once the GPU is done with the current > > mapping. The > > + * job's completion fence is installed into @resv as a KERNEL fence > > so the > > + * subsequent migration waits on the flush. No PTEs are zapped; this > > only > > + * flushes L2 via the TLB invalidation. > > + */ > > +static int xe_vma_tlb_flush_client(struct xe_vm *vm, struct xe_vma > > *vma, > > +   struct xe_tile *tile, struct > > xe_gt *gt, > > +   struct dma_resv *resv, struct > > dma_fence *dep, > > +   int type) > > +{ > > + struct xe_exec_queue *q = xe_migrate_exec_queue(tile- > > >migrate); > > + struct xe_tlb_inval_job *job; > > + struct dma_fence *fence; > > + int err; > > + > > + job = xe_tlb_inval_job_create(q, >->tlb_inval, > > +      q- > > >tlb_inval[type].dep_scheduler, vm, > > +      xe_vma_start(vma), > > xe_vma_end(vma), type); > > + if (IS_ERR(job)) > > + return PTR_ERR(job); > > + > > + err = xe_tlb_inval_job_alloc_dep(job); > > + if (err) > > + goto out_put; > > + > > + err = dma_resv_reserve_fences(resv, 1); > > + if (err) > > + goto out_put; > > + > > + /* Cannot fail; consumes a ref on @dep and returns a > > referenced fence. */ > > + fence = xe_tlb_inval_job_push(job, tile->migrate, dep); > > + dma_resv_add_fence(resv, fence, DMA_RESV_USAGE_KERNEL); > > + dma_fence_put(fence); > > + > > +out_put: > > + /* Drop the creation reference (destroys the job if it was > > not pushed). */ > > + xe_tlb_inval_job_put(job); > > + return err; > > +} > > + > > +/** > > + * xe_vm_flush_vm_bo_tlb_async - Asynchronously flush TLBs for a > > vm_bo's mappings > > + * @vm: The VM @vm_bo belongs to > > + * @bo: The buffer object being moved > > + * @vm_bo: The gpuvm_bo linking @bo into @vm > > + * > > + * On L2-flush-optimized HW a BO move only needs to flush L2 (via a > > TLB > > + * invalidation) for the BO's live mappings; the mappings themselves > > are torn > > + * down and rebuilt lazily via the eviction/rebind path, so no PTEs > > need to be > > + * zapped here. Rather than blocking the caller on a synchronous > > invalidation, > > + * issue a TLB invalidation job per VMA per TLB-invalidation client > > (per present > > + * tile, primary and media GT). Each job waits on the BO's in-flight > > GPU work > > + * (all dma-resv usages) and its completion fence is installed into > > the BO's > > + * dma-resv KERNEL slots, so the following migration waits on the > > flush without > > + * stalling this thread. > > + * > > + * The caller must hold the BO's dma-resv lock and @vm must not be > > in fault > > + * mode. > > + * > > + * Return: 0 on success, negative error code on failure. On failure > > the caller > > + * should fall back to the blocking xe_vm_invalidate_vma() path; any > > jobs > > + * already queued install harmless extra flush fences. > > + */ > > +int xe_vm_flush_vm_bo_tlb_async(struct xe_vm *vm, struct xe_bo *bo, > > + struct drm_gpuvm_bo *vm_bo) > > +{ > > + struct xe_device *xe = vm->xe; > > + struct dma_resv *resv = bo->ttm.base.resv; > > + struct dma_fence *dep = NULL; > > + struct drm_gpuva *gpuva; > > + int err; > > + > > + dma_resv_assert_held(resv); > > + xe_assert(xe, !xe_vm_in_fault_mode(vm)); > > + > > + /* > > + * Single fence capturing all in-flight GPU work on the BO; > > the TLB > > + * invalidation jobs depend on it so the flush fires only > > once the GPU > > + * is done with the current mapping. > > + */ > > + err = dma_resv_get_singleton(resv, DMA_RESV_USAGE_BOOKKEEP, > > &dep); > > + if (err) > > + return err; > > + if (!dep) > > + dep = dma_fence_get_stub(); > > + > > + drm_gpuvm_bo_for_each_va(gpuva, vm_bo) { > > + struct xe_vma *vma = gpuva_to_vma(gpuva); > > + struct xe_tile *tile; > > + u8 id; > > + > > + if (xe_vma_is_null(vma) || > > xe_vma_is_cpu_addr_mirror(vma)) > > + continue; > > + > > + for_each_tile(tile, xe, id) { > > + if (!(vma->tile_present & BIT(id))) > > + continue; > > + > > + err = xe_vma_tlb_flush_client(vm, vma, tile, > > +      tile- > > >primary_gt, resv, dep, > > +      > > XE_EXEC_QUEUE_TLB_INVAL_PRIMARY_GT); > > + if (err) > > + goto out; > > + > > + if (tile->media_gt) { > > + err = xe_vma_tlb_flush_client(vm, > > vma, tile, > > +      tile- > > >media_gt, resv, dep, > > +      > > XE_EXEC_QUEUE_TLB_INVAL_MEDIA_GT); > > + if (err) > > + goto out; > > + } > > + } > > + } > > + > > +out: > > + dma_fence_put(dep); > > + return err; > > +} > > + > >  int xe_vm_validate_protected(struct xe_vm *vm) > >  { > >  struct drm_gpuva *gpuva; > > diff --git a/drivers/gpu/drm/xe/xe_vm.h b/drivers/gpu/drm/xe/xe_vm.h > > index c5b900f38ded..dd5b070eaede 100644 > > --- a/drivers/gpu/drm/xe/xe_vm.h > > +++ b/drivers/gpu/drm/xe/xe_vm.h > > @@ -26,6 +26,8 @@ struct ttm_buffer_object; > >  > >  struct dma_fence; > >  > > +struct xe_bo; > > +struct drm_gpuvm_bo; > >  struct xe_exec_queue; > >  struct xe_file; > >  struct xe_pagefault; > > @@ -254,6 +256,9 @@ int xe_vm_invalidate_vma(struct xe_vma *vma); > >  > >  int xe_vm_invalidate_vma_submit(struct xe_vma *vma, struct > > xe_tlb_inval_batch *batch); > >  > > +int xe_vm_flush_vm_bo_tlb_async(struct xe_vm *vm, struct xe_bo *bo, > > + struct drm_gpuvm_bo *vm_bo); > > + > >  int xe_vm_validate_protected(struct xe_vm *vm); > >  > >  static inline void xe_vm_queue_rebind_worker(struct xe_vm *vm)