Re: GAS colorr pixel problem

"A D" <[email protected]> Wed, 22 Nov 2006 15:35:01 -0500
Newsgroups org.kernel.vger.linux-assembly
Message-ID <[email protected]>
>Jean-Yves Lamoureux wrote:
>gas is just an assembler. You can do whatever you want with an assembler, 
>as every >single executed bit on your processor is the output of an 
>assembler (ok purists, I just  > simplified).
>"Filling a rectangle" means nothing. You have to draw something that will 
>be >interpreted as a bunch of pixels having the sahpe of a rectangle. You 
>can do that in >ascii (libcaca for example, http://libcaca.zoy.org ), or in 
>graphic mode (SVGAlib, old as >hell but works on most PC cards, without X), 
>X11 (which itself has dozen of low (xlib) >and high (sdl, ptc, gtk, qt, 
>whatever) level libraries to do that).

>I suggest you to learn how to call C-like functions (pushing arguments, 
>calling function), >how to work with memory (lea, syscalls, brk, etc), then 
>to use something like SDL for >example, which does most of the work for 
>you.

Thanks to all for your input. I guess it would be really difficult to color 
pixels in assembly language. Can anyone tell me what steps are involved in 
that(color pixels in assembly)? Just for my knowledge. Thanks.

--STeve

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