Re: GAS colorr pixel problem
Claudio Fontana <[email protected]> Sun, 31 Dec 2006 18:36:41 -0800 (PST)
| Newsgroups | org.kernel.vger.linux-assembly |
|---|---|
| Message-ID | <[email protected]> |
Hello, --- Hendrik Visage <[email protected]> wrote: > I believe you'll > find code snippets etc. on using it inside Linux in > both SVGAlib and X, but > sometimes the "problem" might be that you'll need to > do a realmode BIOS call > (yuck) to get things initialized... correct me if > I'm wrong here... Source code of SVGAlib shows how it is done. > SDL: > I'm sometimes surprised on how long this has > survived!! I am not. SDL is likely to stay. OpenGL is not a replacement for SDL, they are different things. You can use both, and typically this is what happens for graphic-intensive 3D games (for example Neverwinter Nights, or UT-200x). > However, X consists of a protocol (There is/was an > O'Reilly book out > in a series of X that described that protocol fairly > in depth...) http://www.sbin.org/doc/Xlib/ Happy new year, Claudio __________________________________________________ Do You Yahoo!? Poco spazio e tanto spam? Yahoo! Mail ti protegge dallo spam e ti da tanto spazio gratuito per i tuoi file e i messaggi http://mail.yahoo.it