Re: UDP message boundary
Lorenzo Beretta <[email protected]> Fri, 19 Oct 2012 16:15:20 +0200
| Newsgroups | org.kernel.vger.linux-c-programming |
|---|---|
| Message-ID | <[email protected]> |
On 17/10/2012 05:24, Randi Botse wrote: > Anyone can share? :) > > Thanks > > > On Mon, Oct 15, 2012 at 11:50 AM, Randi Botse<[email protected]> wrote: >> Hi All >> >> When using TCP socket, I loop send() or recv() until ALL the data has >> been transmitted (or error, disconnect, etc.), because TCP socket >> packet is transmitted in stream nature, maybe a byte, bytes or all >> bytes in one transfer. >> >> The UDP socket preserve message boundary which TCP socket doesn't. >> Does this means single call to sendto() will processed by single call >> recvfrom()?, and how about packet that exceeds UDP data MAX size?. >> >> So in code, do I need to loop sendto() or recvfrom() to transmit the data?. >> >> Example codes is: >> >> char packet[100]; >> size_t nbytes = 0; >> int ret; >> >> while (nbytes< sizeof(packet)) { >> ret = recvfrom(socket, packet + nbytes, addr, 0, sizeof(packet) - nbytes); >> if (ret<= 0) { >> /* deal with recvfrom() error */ >> } >> nbytes += ret >> } >> >> >> Thanks > -- > To unsubscribe from this list: send the line "unsubscribe linux-c-programming" in > the body of a message to [email protected] > More majordomo info at http://vger.kernel.org/majordomo-info.html > Almost: 1. udp is not reliable, so transmission may just fail 2. there's a maximum lenght of 64k (16 bit size counter) 3. ip fragmentation: as packet size grows, iirc one fragment lost means you loose everything You can start from the wikipedia page and explore from that, or read the source of any program doing serious stuff with udp(*) (*) there's an ftp alternative called fsp which uses udp, but I can't comment on the source code because I've never read it