[PATCH v4 08/11] HID: steam: Rearrange teardown sequence
Vicki Pfau <[email protected]> Tue, 28 Jul 2026 18:52:30 -0700
| Newsgroups | org.kernel.vger.linux-input |
|---|---|
| Message-ID | <[email protected]> |
This fixes a narrow window during the teardown sequence where callbacks could still be scheduled during cleanup that would then have a dangling pointer to the now-freed steam struct. This also puts work canceling for rumble and mode switch in steam_unregister, as that shouldn't persist while the client hdev is open. Signed-off-by: Vicki Pfau <[email protected]> --- drivers/hid/hid-steam.c | 67 ++++++++++++++++++++++------------------- 1 file changed, 36 insertions(+), 31 deletions(-) diff --git a/drivers/hid/hid-steam.c b/drivers/hid/hid-steam.c index ff112aa1b0e9..5ab4396a241e 100644 --- a/drivers/hid/hid-steam.c +++ b/drivers/hid/hid-steam.c @@ -1150,6 +1150,9 @@ static void steam_unregister(struct steam_device *steam) steam_battery_unregister(steam); steam_sensors_unregister(steam); steam_input_unregister(steam); + cancel_work_sync(&steam->rumble_work); + cancel_delayed_work_sync(&steam->mode_switch); + cancel_delayed_work_sync(&steam->coalesce_rumble_work); mutex_lock(&steam_devices_lock); list_del_init(&steam->list); mutex_unlock(&steam_devices_lock); @@ -1327,6 +1330,7 @@ static int steam_probe(struct hid_device *hdev, { struct steam_device *steam; int ret; + unsigned long flags; ret = hid_parse(hdev); if (ret) { @@ -1352,6 +1356,14 @@ static int steam_probe(struct hid_device *hdev, if (!steam) return -ENOMEM; + /* + * With the real steam controller interface, do not connect hidraw. + * Instead, create the client_hid and connect that. + */ + ret = hid_hw_start(hdev, HID_CONNECT_DEFAULT & ~HID_CONNECT_HIDRAW); + if (ret) + return ret; + steam->hdev = hdev; hid_set_drvdata(hdev, steam); spin_lock_init(&steam->lock); @@ -1368,22 +1380,6 @@ static int steam_probe(struct hid_device *hdev, else steam->sensor_update_rate_us = 9000; - /* - * With the real steam controller interface, do not connect hidraw. - * Instead, create the client_hid and connect that. - */ - ret = hid_hw_start(hdev, HID_CONNECT_DEFAULT & ~HID_CONNECT_HIDRAW); - if (ret) - goto err_cancel_work; - - ret = hid_hw_open(hdev); - if (ret) { - hid_err(hdev, - "%s:hid_hw_open\n", - __func__); - goto err_hw_stop; - } - if (steam->quirks & STEAM_QUIRK_WIRELESS) { hid_info(hdev, "Steam wireless receiver connected"); /* If using a wireless adaptor ask for connection status */ @@ -1397,14 +1393,22 @@ static int steam_probe(struct hid_device *hdev, hid_err(hdev, "%s:steam_register failed with error %d\n", __func__, ret); - goto err_hw_close; + goto err_hw_stop; } } + ret = hid_hw_open(hdev); + if (ret) { + hid_err(hdev, + "%s:hid_hw_open\n", + __func__); + goto err_steam_unregister; + } + steam->client_hdev = steam_create_client_hid(hdev); if (IS_ERR(steam->client_hdev)) { ret = PTR_ERR(steam->client_hdev); - goto err_steam_unregister; + goto err_hw_close; } steam->client_hdev->driver_data = steam; @@ -1416,18 +1420,20 @@ static int steam_probe(struct hid_device *hdev, err_destroy: hid_destroy_device(steam->client_hdev); -err_steam_unregister: - if (steam->connected) - steam_unregister(steam); err_hw_close: hid_hw_close(hdev); -err_hw_stop: - hid_hw_stop(hdev); -err_cancel_work: +err_steam_unregister: + spin_lock_irqsave(&steam->lock, flags); + steam->client_opened = 0; + spin_unlock_irqrestore(&steam->lock, flags); cancel_work_sync(&steam->work_connect); + if (steam->connected) + steam_unregister(steam); cancel_delayed_work_sync(&steam->mode_switch); +err_hw_stop: cancel_work_sync(&steam->rumble_work); cancel_delayed_work_sync(&steam->coalesce_rumble_work); + hid_hw_stop(hdev); return ret; } @@ -1435,25 +1441,24 @@ static int steam_probe(struct hid_device *hdev, static void steam_remove(struct hid_device *hdev) { struct steam_device *steam = hid_get_drvdata(hdev); + unsigned long flags; if (!steam || hdev->group == HID_GROUP_STEAM) { hid_hw_stop(hdev); return; } + hid_hw_close(hdev); hid_destroy_device(steam->client_hdev); - cancel_delayed_work_sync(&steam->mode_switch); - cancel_work_sync(&steam->work_connect); - cancel_work_sync(&steam->rumble_work); - cancel_delayed_work_sync(&steam->coalesce_rumble_work); - steam->client_hdev = NULL; + spin_lock_irqsave(&steam->lock, flags); steam->client_opened = 0; + spin_unlock_irqrestore(&steam->lock, flags); + cancel_work_sync(&steam->work_connect); if (steam->quirks & STEAM_QUIRK_WIRELESS) { hid_info(hdev, "Steam wireless receiver disconnected"); } - hid_hw_close(hdev); - hid_hw_stop(hdev); steam_unregister(steam); + hid_hw_stop(hdev); } static void steam_do_connect_event(struct steam_device *steam, bool connected) -- 2.54.0