[PATCH v3 1/4] HID: wiimote: turn on the LEDs indicating the controller id
Rafael Passos <[email protected]> Wed, 29 Jul 2026 13:49:12 -0300
| Newsgroups | org.kernel.vger.linux-input |
|---|---|
| Message-ID | <[email protected]> |
The behavior in a Wii/Wii U console is to have each controller turn on a different LED indicating the controller id. This commit implements the same behavior using the ida struct. Unlike switch controllers, each ID only turns one LED (from 1 to 4). Signed-off-by: Rafael Passos <[email protected]> --- drivers/hid/hid-wiimote-core.c | 54 ++++++++++++++++++++++++++++++---- drivers/hid/hid-wiimote.h | 1 + 2 files changed, 49 insertions(+), 6 deletions(-) diff --git a/drivers/hid/hid-wiimote-core.c b/drivers/hid/hid-wiimote-core.c index 63c4fa8fbb9b6..48830f2ffcb50 100644 --- a/drivers/hid/hid-wiimote-core.c +++ b/drivers/hid/hid-wiimote-core.c @@ -621,6 +621,13 @@ static const __u8 * const wiimote_devtype_mods[WIIMOTE_DEV_NUM] = { }, }; +static const __u8 player_leds[] = { + WIIPROTO_FLAG_LED1, + WIIPROTO_FLAG_LED2, + WIIPROTO_FLAG_LED3, + WIIPROTO_FLAG_LED4 +}; + static void wiimote_modules_load(struct wiimote_data *wdata, unsigned int devtype) { @@ -671,6 +678,12 @@ static void wiimote_modules_load(struct wiimote_data *wdata, spin_lock_irq(&wdata->state.lock); wdata->state.devtype = devtype; spin_unlock_irq(&wdata->state.lock); + + scoped_guard(spinlock_irqsave, &wdata->state.lock) { + /* after loading modules, set the Player ID LED cycling from 1 to 4*/ + wiiproto_req_leds(wdata, player_leds[(wdata->player_id - 1) % 4]); + } + return; error: @@ -855,11 +868,11 @@ static void wiimote_init_set_type(struct wiimote_data *wdata, done: if (devtype == WIIMOTE_DEV_GENERIC) - hid_info(wdata->hdev, "cannot detect device; NAME: %s VID: %04x PID: %04x EXT: %04x\n", - name, vendor, product, exttype); + hid_info(wdata->hdev, "cannot detect device; NAME: %s VID: %04x PID: %04x EXT: %04x (%d)\n", + name, vendor, product, exttype, wdata->player_id); else - hid_info(wdata->hdev, "detected device: %s\n", - wiimote_devtype_names[devtype]); + hid_info(wdata->hdev, "detected device: %s (%d)\n", + wiimote_devtype_names[devtype], wdata->player_id); wiimote_modules_load(wdata, devtype); } @@ -1786,11 +1799,15 @@ static void wiimote_destroy(struct wiimote_data *wdata) kfree(wdata); } +/* Global id allocator for wii remotes */ +static DEFINE_IDA(wiimote_ida); + static int wiimote_hid_probe(struct hid_device *hdev, const struct hid_device_id *id) { struct wiimote_data *wdata; int ret; + int player_id; hdev->quirks |= HID_QUIRK_NO_INIT_REPORTS; @@ -1834,7 +1851,16 @@ static int wiimote_hid_probe(struct hid_device *hdev, if (ret) goto err_free; - hid_info(hdev, "New device registered\n"); + player_id = ida_alloc_min(&wiimote_ida, 1, GFP_KERNEL); + if (player_id < 1) { + hid_err(hdev, "cannot allocate controller id\n"); + ret = player_id; + goto err_free; + } + + wdata->player_id = player_id; + + hid_info(hdev, "New device registered (Wiimote %d)\n", player_id); /* schedule device detection */ wiimote_schedule(wdata); @@ -1862,6 +1888,8 @@ static void wiimote_hid_remove(struct hid_device *hdev) { struct wiimote_data *wdata = hid_get_drvdata(hdev); + ida_free(&wiimote_ida, wdata->player_id); + hid_info(hdev, "Device removed\n"); wiimote_destroy(wdata); } @@ -1887,7 +1915,21 @@ static struct hid_driver wiimote_hid_driver = { .remove = wiimote_hid_remove, .raw_event = wiimote_hid_event, }; -module_hid_driver(wiimote_hid_driver); + + +static int __init wiimote_init(void) +{ + return hid_register_driver(&wiimote_hid_driver); +} + +static void __exit wiimote_exit(void) +{ + hid_unregister_driver(&wiimote_hid_driver); + ida_destroy(&wiimote_ida); +} + +module_init(wiimote_init); +module_exit(wiimote_exit); MODULE_LICENSE("GPL"); MODULE_AUTHOR("David Herrmann <[email protected]>"); diff --git a/drivers/hid/hid-wiimote.h b/drivers/hid/hid-wiimote.h index 9c12f63f6dd2d..a53f72d5077ef 100644 --- a/drivers/hid/hid-wiimote.h +++ b/drivers/hid/hid-wiimote.h @@ -153,6 +153,7 @@ struct wiimote_data { struct input_dev *mp; struct timer_list timer; struct wiimote_debug *debug; + __u8 player_id; union { struct input_dev *input; -- 2.53.0