[PATCH v5 07/11] HID: steam: Rearrange teardown sequence
Vicki Pfau <[email protected]> Wed, 29 Jul 2026 21:12:30 -0700
| Newsgroups | org.kernel.vger.linux-input |
|---|---|
| Message-ID | <[email protected]> |
This fixes a narrow window during the teardown sequence where callbacks could still be scheduled during cleanup that would then have a dangling pointer to the now-freed steam struct. This also puts work canceling for rumble and mode switch in steam_unregister, as that shouldn't persist while the client hdev is open. Signed-off-by: Vicki Pfau <[email protected]> --- drivers/hid/hid-steam.c | 16 +++++++++------- 1 file changed, 9 insertions(+), 7 deletions(-) diff --git a/drivers/hid/hid-steam.c b/drivers/hid/hid-steam.c index 12203d61922f..663fda8a86fd 100644 --- a/drivers/hid/hid-steam.c +++ b/drivers/hid/hid-steam.c @@ -1156,6 +1156,9 @@ static void steam_unregister(struct steam_device *steam) steam_battery_unregister(steam); steam_sensors_unregister(steam); steam_input_unregister(steam); + cancel_work_sync(&steam->rumble_work); + cancel_delayed_work_sync(&steam->mode_switch); + cancel_delayed_work_sync(&steam->coalesce_rumble_work); mutex_lock(&steam_devices_lock); list_del_init(&steam->list); mutex_unlock(&steam_devices_lock); @@ -1441,25 +1444,24 @@ static int steam_probe(struct hid_device *hdev, static void steam_remove(struct hid_device *hdev) { struct steam_device *steam = hid_get_drvdata(hdev); + unsigned long flags; if (!steam || hdev->group == HID_GROUP_STEAM) { hid_hw_stop(hdev); return; } + hid_hw_close(hdev); hid_destroy_device(steam->client_hdev); - cancel_delayed_work_sync(&steam->mode_switch); - cancel_work_sync(&steam->work_connect); - cancel_work_sync(&steam->rumble_work); - cancel_delayed_work_sync(&steam->coalesce_rumble_work); - steam->client_hdev = NULL; + spin_lock_irqsave(&steam->lock, flags); steam->client_opened = 0; + spin_unlock_irqrestore(&steam->lock, flags); + cancel_work_sync(&steam->work_connect); if (steam->quirks & STEAM_QUIRK_WIRELESS) { hid_info(hdev, "Steam wireless receiver disconnected"); } - hid_hw_close(hdev); - hid_hw_stop(hdev); steam_unregister(steam); + hid_hw_stop(hdev); } static void steam_do_connect_event(struct steam_device *steam, bool connected) -- 2.54.0