[PATCH v2 5/6] HID: steam: Clean up locking
Vicki Pfau <[email protected]> Wed, 5 Aug 2026 19:26:44 -0700
| Newsgroups | org.kernel.vger.linux-input |
|---|---|
| Message-ID | <[email protected]> |
This cleans up several issues with locking behavior, including RCU accesses not being guarded behind a lock. Signed-off-by: Vicki Pfau <[email protected]> --- drivers/hid/hid-steam.c | 90 +++++++++++++++++++++-------------------- 1 file changed, 47 insertions(+), 43 deletions(-) diff --git a/drivers/hid/hid-steam.c b/drivers/hid/hid-steam.c index 8c97302c35de..01801f2a5886 100644 --- a/drivers/hid/hid-steam.c +++ b/drivers/hid/hid-steam.c @@ -632,7 +632,6 @@ static int steam_exchange_report(struct steam_device *steam, u8 *cmd, int csize, unsigned int retries = 5; int ret; - guard(mutex)(&steam->report_mutex); do { ret = steam_send_report(steam, cmd, csize); if (ret < 0) @@ -786,7 +785,6 @@ static inline int steam_haptic_pulse(struct steam_device *steam, u8 pad, report[8] = count >> 8; report[9] = gain; - guard(mutex)(&steam->report_mutex); ret = steam_send_report(steam, report, 10); } @@ -828,7 +826,6 @@ static inline int steam_haptic_rumble(struct steam_device *steam, report[9] = left_gain; report[10] = right_gain; - guard(mutex)(&steam->report_mutex); ret = steam_send_report(steam, report, sizeof(report)); } return ret; @@ -839,8 +836,10 @@ static void steam_haptic_rumble_cb(struct work_struct *work) struct steam_device *steam = container_of(work, struct steam_device, rumble_work); + mutex_lock(&steam->report_mutex); steam_haptic_rumble(steam, 0, steam->rumble_left, steam->rumble_right, 2, 0); + mutex_unlock(&steam->report_mutex); } static void steam_coalesce_rumble_cb(struct work_struct *work) @@ -849,8 +848,10 @@ static void steam_coalesce_rumble_cb(struct work_struct *work) struct steam_device, coalesce_rumble_work); + mutex_lock(&steam->report_mutex); steam_haptic_rumble(steam, 0, steam->rumble_left, steam->rumble_right, 2, 0); + mutex_unlock(&steam->report_mutex); if (steam->rumble_left || steam->rumble_right) schedule_delayed_work(&steam->coalesce_rumble_work, HZ / 20); @@ -882,7 +883,6 @@ static void steam_set_lizard_mode(struct steam_device *steam, bool enable) if (steam->gamepad_mode) enable = false; - mutex_lock(&steam->report_mutex); if (enable) { /* enable esc, enter, cursors */ steam_send_report_byte(steam, ID_SET_DEFAULT_DIGITAL_MAPPINGS); @@ -905,14 +905,13 @@ static void steam_set_lizard_mode(struct steam_device *steam, bool enable) SETTING_RIGHT_TRACKPAD_MODE, TRACKPAD_NONE, /* disable mouse */ 0); } - mutex_unlock(&steam->report_mutex); } static int steam_input_open(struct input_dev *dev) { struct steam_device *steam = input_get_drvdata(dev); unsigned long flags; - bool set_lizard_mode; + bool client_opened; /* * Disabling lizard mode automatically is only done on the Steam @@ -921,9 +920,10 @@ static int steam_input_open(struct input_dev *dev) */ if (!(steam->quirks & (STEAM_QUIRK_DECK | STEAM_QUIRK_IBEX))) { spin_lock_irqsave(&steam->lock, flags); - set_lizard_mode = !steam->client_opened && lizard_mode; + client_opened = steam->client_opened; spin_unlock_irqrestore(&steam->lock, flags); - if (set_lizard_mode) + guard(mutex)(&steam->report_mutex); + if (!client_opened && lizard_mode) steam_set_lizard_mode(steam, false); } @@ -934,13 +934,14 @@ static void steam_input_close(struct input_dev *dev) { struct steam_device *steam = input_get_drvdata(dev); unsigned long flags; - bool set_lizard_mode; + bool client_opened; if (!(steam->quirks & (STEAM_QUIRK_DECK | STEAM_QUIRK_IBEX))) { spin_lock_irqsave(&steam->lock, flags); - set_lizard_mode = !steam->client_opened && lizard_mode; + client_opened = steam->client_opened; spin_unlock_irqrestore(&steam->lock, flags); - if (set_lizard_mode) + guard(mutex)(&steam->report_mutex); + if (!client_opened && lizard_mode) steam_set_lizard_mode(steam, true); } } @@ -948,14 +949,11 @@ static void steam_input_close(struct input_dev *dev) static int steam_sensor_open(struct input_dev *dev) { struct steam_device *steam = input_get_drvdata(dev); - unsigned long flags; - bool client_opened; - spin_lock_irqsave(&steam->lock, flags); - client_opened = steam->client_opened; - spin_unlock_irqrestore(&steam->lock, flags); - if (client_opened) - return 0; + scoped_guard(spinlock_irqsave, &steam->lock) { + if (steam->client_opened) + return 0; + } guard(mutex)(&steam->report_mutex); steam_write_settings(steam, SETTING_IMU_MODE, @@ -968,14 +966,11 @@ static int steam_sensor_open(struct input_dev *dev) static void steam_sensor_close(struct input_dev *dev) { struct steam_device *steam = input_get_drvdata(dev); - unsigned long flags; - bool client_opened; - spin_lock_irqsave(&steam->lock, flags); - client_opened = steam->client_opened; - spin_unlock_irqrestore(&steam->lock, flags); - if (client_opened) - return; + scoped_guard(spinlock_irqsave, &steam->lock) { + if (steam->client_opened) + return; + } guard(mutex)(&steam->report_mutex); steam_write_settings(steam, SETTING_IMU_MODE, 0, 0); @@ -1379,14 +1374,17 @@ static int steam_register(struct steam_device *steam) { int ret; + mutex_lock(&steam->report_mutex); /* * This function can be called several times in a row with the * wireless adaptor, without steam_unregister() between them, because * another client send a get_connection_status command, for example. * The battery and serial number are set just once per device. */ - if (steam->serial_no[0]) + if (steam->serial_no[0]) { + mutex_unlock(&steam->report_mutex); return 0; + } /* * Unlikely, but getting the serial could fail, and it is not so @@ -1418,6 +1416,7 @@ static int steam_register(struct steam_device *steam) if (ret != 0) goto steam_register_sensors_fail; + mutex_unlock(&steam->report_mutex); mutex_lock(&steam_devices_lock); if (list_empty(&steam->list)) list_add(&steam->list, &steam_devices); @@ -1428,6 +1427,7 @@ static int steam_register(struct steam_device *steam) steam_input_unregister(steam); steam_register_input_fail: steam_battery_unregister(steam); + mutex_unlock(&steam->report_mutex); return ret; } @@ -1439,9 +1439,11 @@ static void steam_unregister(struct steam_device *steam) hid_info(steam->hdev, "Steam %s '%s' disconnected", steam->quirks & STEAM_QUIRK_DECK ? "Deck" : "Controller", steam->serial_no); + mutex_lock(&steam->report_mutex); steam_battery_unregister(steam); steam_sensors_unregister(steam); steam_input_unregister(steam); + mutex_unlock(&steam->report_mutex); cancel_work_sync(&steam->rumble_work); cancel_delayed_work_sync(&steam->mode_switch); cancel_delayed_work_sync(&steam->coalesce_rumble_work); @@ -1483,23 +1485,28 @@ static void steam_mode_switch_cb(struct work_struct *work) struct steam_device, mode_switch); unsigned long flags; bool client_opened; + bool gamepad_mode; + if (!lizard_mode) return; + spin_lock_irqsave(&steam->lock, flags); steam->gamepad_mode = !steam->gamepad_mode; + gamepad_mode = steam->gamepad_mode; + client_opened = steam->client_opened; + spin_unlock_irqrestore(&steam->lock, flags); + + guard(mutex)(&steam->report_mutex); hid_dbg(steam->hdev, "%s: switching gamepad mode to %i\n", __func__, steam->gamepad_mode); - if (steam->gamepad_mode) + if (gamepad_mode) steam_set_lizard_mode(steam, false); else { - spin_lock_irqsave(&steam->lock, flags); - client_opened = steam->client_opened; - spin_unlock_irqrestore(&steam->lock, flags); if (!client_opened) steam_set_lizard_mode(steam, lizard_mode); } steam_haptic_pulse(steam, STEAM_PAD_RIGHT, 0x190, 0, 1, 0); - if (steam->gamepad_mode) { + if (gamepad_mode) { steam_haptic_pulse(steam, STEAM_PAD_LEFT, 0x14D, 0x14D, 0x2D, 0); } else { steam_haptic_pulse(steam, STEAM_PAD_LEFT, 0x1F4, 0x1F4, 0x1E, 0); @@ -1794,13 +1801,10 @@ static void steam_remove(struct hid_device *hdev) static void steam_do_connect_event(struct steam_device *steam, bool connected) { - unsigned long flags; bool changed; - spin_lock_irqsave(&steam->lock, flags); changed = steam->connected != connected; steam->connected = connected; - spin_unlock_irqrestore(&steam->lock, flags); if (changed && schedule_work(&steam->work_connect) == 0) dbg_hid("%s: connected=%d event already queued\n", @@ -2229,8 +2233,6 @@ static void steam_do_deck_sensors_event(struct steam_device *steam, static void steam_do_battery_event(struct steam_device *steam, struct power_supply *battery, u8 *data) { - unsigned long flags; - s16 volts = steam_le16(data + 12); u8 batt = data[14]; @@ -2238,10 +2240,8 @@ static void steam_do_battery_event(struct steam_device *steam, rcu_read_lock(); battery = rcu_dereference(steam->battery); if (likely(battery)) { - spin_lock_irqsave(&steam->lock, flags); steam->battery_voltage = volts; steam->battery_charge = batt; - spin_unlock_irqrestore(&steam->lock, flags); power_supply_changed(battery); } rcu_read_unlock(); @@ -2426,15 +2426,12 @@ static void steam_do_ibex_battery_event(struct steam_device *steam, struct power_supply *battery, const struct steam_ibex_battery_status *data) { - unsigned long flags; - /* Creating the battery may have failed */ guard(rcu)(); battery = rcu_dereference(steam->battery); if (!likely(battery)) return; - spin_lock_irqsave(&steam->lock, flags); steam->battery_voltage = get_unaligned_le16(&data->battery_voltage); steam->battery_current = get_unaligned_le16(&data->battery_current); steam->battery_temp = get_unaligned_le16(&data->temperature); @@ -2453,7 +2450,6 @@ static void steam_do_ibex_battery_event(struct steam_device *steam, steam->battery_status = POWER_SUPPLY_STATUS_UNKNOWN; break; } - spin_unlock_irqrestore(&steam->lock, flags); power_supply_changed(battery); } @@ -2469,6 +2465,7 @@ static int steam_raw_event(struct hid_device *hdev, if (!steam) return 0; + guard(spinlock_irqsave)(&steam->lock); if (steam->client_opened) hid_input_report(steam->client_hdev, report->type, data, size, 0); @@ -2632,6 +2629,8 @@ static int steam_param_set_lizard_mode(const char *val, { struct steam_device *steam; int ret; + bool client_opened; + unsigned long flags; ret = param_set_bool(val, kp); if (ret) @@ -2639,8 +2638,13 @@ static int steam_param_set_lizard_mode(const char *val, mutex_lock(&steam_devices_lock); list_for_each_entry(steam, &steam_devices, list) { - if (!steam->client_opened) + spin_lock_irqsave(&steam->lock, flags); + client_opened = steam->client_opened; + spin_unlock_irqrestore(&steam->lock, flags); + if (!client_opened) { + guard(mutex)(&steam->report_mutex); steam_set_lizard_mode(steam, lizard_mode); + } } mutex_unlock(&steam_devices_lock); return 0; -- 2.54.0