[PATCH v4 1/6] HID: steam: Refactor registration
Vicki Pfau <[email protected]> Fri, 7 Aug 2026 16:23:32 -0700
| Newsgroups | org.kernel.vger.linux-input |
|---|---|
| Message-ID | <[email protected]> |
This refactors and simplifies the registration/unregistration flow. Since we now only perform registration when the client isn't opened anymore, the logic for handling that can be removed, and the rest of the function streamlined. We also remove the previous assumption that we have a serial number to show we're registered, replacing it with a single purpose boolean. In a previous refactor the code for unregistering a battery if later registration steps failed was accidentally left out. As a result, a lingering power_supply object could get left over after the steam object was torn down. This is also fixed here. Signed-off-by: Vicki Pfau <[email protected]> --- drivers/hid/hid-steam.c | 78 ++++++++++++++++++----------------------- 1 file changed, 35 insertions(+), 43 deletions(-) diff --git a/drivers/hid/hid-steam.c b/drivers/hid/hid-steam.c index 6199f67f3c4c..5deeff2db266 100644 --- a/drivers/hid/hid-steam.c +++ b/drivers/hid/hid-steam.c @@ -334,6 +334,7 @@ struct steam_device { unsigned long quirks; struct work_struct work_connect; bool connected; + bool registered; char serial_no[STEAM_SERIAL_LEN + 1]; struct power_supply_desc battery_desc; struct power_supply __rcu *battery; @@ -1139,9 +1140,6 @@ static void steam_battery_unregister(struct steam_device *steam) static int steam_register(struct steam_device *steam) { int ret; - unsigned long client_opened; - unsigned long flags; - bool do_add; /* * This function can be called several times in a row with the @@ -1149,66 +1147,60 @@ static int steam_register(struct steam_device *steam) * another client send a get_connection_status command, for example. * The battery and serial number are set just once per device. */ - if (!steam->serial_no[0]) { - /* - * Unlikely, but getting the serial could fail, and it is not so - * important, so make up a serial number and go on. - */ - if (steam_get_serial(steam) < 0) - strscpy(steam->serial_no, "XXXXXXXXXX", - sizeof(steam->serial_no)); - - ret = steam_get_attributes(steam); - if (ret < 0) - hid_err(steam->hdev, - "%s:steam_get_attributes failed with error %d\n", - __func__, ret); + if (steam->registered) + return 0; - hid_info(steam->hdev, "Steam Controller '%s' connected", - steam->serial_no); + /* + * Unlikely, but getting the serial could fail, and it is not so + * important, so make up a serial number and go on. + */ + if (steam_get_serial(steam) < 0 || !steam->serial_no[0]) + strscpy(steam->serial_no, "XXXXXXXXXX", + sizeof(steam->serial_no)); - /* ignore battery errors, we can live without it */ - if (steam->quirks & STEAM_QUIRK_WIRELESS) - steam_battery_register(steam); + ret = steam_get_attributes(steam); + if (ret < 0) + hid_err(steam->hdev, + "%s:steam_get_attributes failed with error %d\n", + __func__, ret); - do_add = true; - } + hid_info(steam->hdev, "Steam Controller '%s' connected", + steam->serial_no); - spin_lock_irqsave(&steam->lock, flags); - client_opened = steam->client_opened; - spin_unlock_irqrestore(&steam->lock, flags); + /* ignore battery errors, we can live without it */ + if (steam->quirks & STEAM_QUIRK_WIRELESS) + steam_battery_register(steam); - if (!client_opened) { - steam_set_lizard_mode(steam, lizard_mode); - ret = steam_input_register(steam); - if (ret != 0) - goto steam_register_input_fail; - ret = steam_sensors_register(steam); - if (ret != 0) - goto steam_register_sensors_fail; - } + steam_set_lizard_mode(steam, lizard_mode); + ret = steam_input_register(steam); + if (ret != 0) + goto steam_register_input_fail; + ret = steam_sensors_register(steam); + if (ret != 0) + goto steam_register_sensors_fail; - if (do_add) { - mutex_lock(&steam_devices_lock); - if (list_empty(&steam->list)) - list_add(&steam->list, &steam_devices); - mutex_unlock(&steam_devices_lock); - } + steam->registered = true; + mutex_lock(&steam_devices_lock); + if (list_empty(&steam->list)) + list_add(&steam->list, &steam_devices); + mutex_unlock(&steam_devices_lock); return 0; steam_register_sensors_fail: steam_input_unregister(steam); steam_register_input_fail: + steam_battery_unregister(steam); return ret; } static void steam_unregister(struct steam_device *steam) { - if (!steam->serial_no[0]) + if (!steam->registered) return; hid_info(steam->hdev, "Steam Controller '%s' disconnected", steam->serial_no); + steam->registered = false; steam_battery_unregister(steam); steam_sensors_unregister(steam); steam_input_unregister(steam); -- 2.54.0