Re: Resurrect DOSEMU

Mateusz Viste <[email protected]>
Newsgroups org.kernel.vger.linux-msdos
Message-ID <[email protected]>
On 07/11/2013 03:44 PM, Devyn Collier Johnson wrote:
>     I removed the package from the DOSEMU_Reborn project.

That's cool - it will avoid any further confusion among the (already 
sparse) user base.

> I convinced the Wikipedia users to change the
> abandonware status to active, so the DOSEMU Wikipedia page now shows
> that DOSEMU is active.

That's cool too! :)

>     I would like to help DOSEMU in some way. I do not know C/C++/C# very
> well, so I cannot do too much programming.

You could test - see the DOSemu bug tracker. It's a tool to report bugs, 
propose features.. Feedback is important for development, and testing is 
the best way to provide feedback.

>     I have some ideas that can help DOSEMU:
> 1. We should probably try to gather up some programmers to help.

good luck with that :)
I don't think programmers can be 'attracted' like, say, bees. 
programmers are vicious animals that usually like to do whatever they 
like most - if it's coding DOS emulation layers, then I believe they 
will find DOSEMU by themselves.

> 3. What is we spoke with the DOSbox developers about merging the two
> projects? Why have two DOS emulators for Linux?

This is probably not such a good idea like it could sound like. DOSBox 
and DOSEMU are quite different. DOSBox is targeted to be multiplatform, 
while DOSEmu is specific to Linux (and that's one of the reason it's SO 
much faster than dosbox). There are probably some areas where both could 
meet (like sound emulation, vga stuff maybe?) but the cores are quite 
different, so I don't think a merge is possible.

Mateusz
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