Re: [PATCH v3 07/21] md/md-llbitmap: grow the page cache in place for reshape
[email protected] Tue, 28 Jul 2026 09:09:45 +0000
| Newsgroups | org.kernel.vger.linux-raid |
|---|---|
| Message-ID | <[email protected]> |
Thank you for your contribution! Sashiko AI review found 6 potential issue(s) to consider: New issues: - [High] Use-After-Free on `llbitmap->pctl` array during bitmap resize. - [High] Block IO recursion deadlock due to `GFP_KERNEL` allocation under `reconfig_mutex`. - [High] Out-Of-Bounds array access during resize due to stale `chunkshift`. Pre-existing issues: - [High] Divide-by-zero crash in `llbitmap_calculate_chunks` on 32-bit systems due to `chunksize` overflow. - [High] Use-After-Free timer race during `llbitmap_destroy`. - [High] Out-of-Bounds disk write due to missing `BITMAP_DATA_OFFSET` in calculation. -- --- Patch [7]: [PATCH v3 07/21] md/md-llbitmap: grow the page cache in place for reshape --- commit 7e002f8cabd473784285f63600d75c1d7d7d30c4 Author: Yu Kuai <[email protected]> md/md-llbitmap: grow the page cache in place for reshape This patch uses the page-control helpers to grow the llbitmap's cached pages in place for resize and later reshape preparation, instead of rebuilding the whole cache. > diff --git a/drivers/md/md-llbitmap.c b/drivers/md/md-llbitmap.c > index 4c3fc4b35aff0..1ab9b1689fd80 100644 > --- a/drivers/md/md-llbitmap.c > +++ b/drivers/md/md-llbitmap.c > @@ -416,6 +416,19 @@ static char state_machine[BitStateCount][BitmapActionCount] = { > }; > > static void __llbitmap_flush(struct mddev *mddev); > +static void llbitmap_flush(struct mddev *mddev); > +static void llbitmap_update_sb(void *data); > + > +static void llbitmap_calculate_chunks(struct mddev *mddev, sector_t blocks, > + unsigned long *chunksize, > + unsigned long *chunks) > +{ > + *chunks = DIV_ROUND_UP_SECTOR_T(blocks, *chunksize); > + while (*chunks > mddev->bitmap_info.space << SECTOR_SHIFT) { [Severity: High] This is a pre-existing issue, but does this calculation allow the on-disk footprint to exceed the reserved space limit? The check ensures *chunks does not exceed mddev->bitmap_info.space, but the on-disk layout includes an additional 1024 bytes (BITMAP_DATA_OFFSET) for the superblock before the raw bitmap state data. When llbitmap_write_page() writes the tail chunks to disk, could it write 1024 bytes past the reserved bitmap region and corrupt adjacent data? [Severity: High] This is a pre-existing issue, but does this loop risk a divide by zero on 32-bit systems? If *chunksize is 32 bits, and the array is extremely large with very small reserved space, *chunksize could shift until it overflows to 0. Would the subsequent call to DIV_ROUND_UP_SECTOR_T(blocks, 0) cause a crash when the sysfs size is written? > + *chunksize = *chunksize << 1; > + *chunks = DIV_ROUND_UP_SECTOR_T(blocks, *chunksize); > + } > +} [ ... ] > @@ -655,6 +668,48 @@ static unsigned int llbitmap_reserved_pages(struct llbitmap *llbitmap) > PAGE_SIZE); > } > > +static int llbitmap_expand_pages(struct llbitmap *llbitmap, > + unsigned long chunks) > +{ > + struct llbitmap_page_ctl **pctl; > + unsigned int old_nr_pages = llbitmap->nr_pages; > + unsigned int nr_pages = llbitmap_used_pages(llbitmap, chunks); > + unsigned int i; > + int ret; > + > + if (nr_pages <= old_nr_pages) > + return 0; > + > + pctl = kcalloc(nr_pages, sizeof(*pctl), GFP_KERNEL); [Severity: High] Can this allocation trigger a block IO recursion deadlock? This is reached via array_size_store() which acquires mddev_lock() (taking reconfig_mutex) without setting memalloc_noio_save() context. Under memory pressure, GFP_KERNEL can enter direct reclaim and issue I/O writeback to the MD array. If the array superblock needs updating, md_write_start() waits on mddev->sb_wait for MD_SB_CHANGE_PENDING to clear. Since the management thread must clear this flag but blocks trying to acquire reconfig_mutex held by this resizing thread, does this result in a deadlock? > + if (!pctl) > + return -ENOMEM; > + > + if (llbitmap->pctl) > + memcpy(pctl, llbitmap->pctl, > + array_size(old_nr_pages, sizeof(*pctl))); > + > + for (i = old_nr_pages; i < nr_pages; i++) { > + pctl[i] = llbitmap_alloc_page_ctl(llbitmap, i); > + if (IS_ERR(pctl[i])) > + goto err_alloc_ptr; > + } > + > + kfree(llbitmap->pctl); > + llbitmap->pctl = pctl; [Severity: High] Could this cause a use-after-free if concurrent IO is happening? The MD array does not suspend IO for sysfs-triggered resize operations. The concurrent IO path accesses this array in llbitmap_start_write(): llbitmap_start_write() llbitmap_raise_barrier(llbitmap, page_start); This happens without holding mddev->bitmap_info.mutex and without RCU protection. If the IO path dereferences the array just after this kfree() completes, will it trigger a panic? > + llbitmap->nr_pages = nr_pages; > + return 0; > + [ ... ] > @@ -1171,24 +1254,53 @@ static int llbitmap_create(struct mddev *mddev) > static int llbitmap_resize(struct mddev *mddev, sector_t blocks, int chunksize) > { [ ... ] > + if (reshape) { > + llbitmap->chunks = max(old_chunks, chunks); > + } else { [Severity: High] Does this cause an out-of-bounds array access during a reshape? During reshape, this path updates llbitmap->chunks to a potentially larger capacity but does not update llbitmap->chunkshift. The active IO path continues to map array offsets to bitmap chunk indices using the smaller old chunkshift: llbitmap_start_write() start = offset >> llbitmap->chunkshift; ... page_start = (start + BITMAP_DATA_OFFSET) >> PAGE_SHIFT; Because the old chunkshift maps to a larger number of total chunks than the new chunks capacity (which was reduced by doubling bitmap_chunksize), could an IO towards the end of the new array compute a page_start index that exceeds the capacity of the newly reallocated llbitmap->pctl array? > + if (blocks < old_blocks && chunks < old_chunks) > + llbitmap_mark_range(llbitmap, chunks, old_chunks - 1, > + BitUnwritten); > + mddev->bitmap_info.chunksize = bitmap_chunksize; > + llbitmap->chunks = chunks; > + llbitmap->sync_size = blocks; > + llbitmap_update_sb(llbitmap); > + } > + __llbitmap_flush(mddev); > + mutex_unlock(&mddev->bitmap_info.mutex); > return 0; [Severity: High] This is a pre-existing issue, but is there a use-after-free race between llbitmap_destroy() and the daemon work queue? llbitmap_destroy() deletes the timer and then flushes the workqueue: llbitmap_destroy() timer_delete_sync(&llbitmap->pending_timer); flush_workqueue(md_llbitmap_io_wq); If md_llbitmap_daemon_fn() is actively executing in the workqueue while teardown happens, the timer is not pending, so timer_delete_sync() returns immediately. The running daemon work then evaluates restart = true and re-arms the timer: md_llbitmap_daemon_fn() if (restart) mod_timer(&llbitmap->pending_timer, ...); Could flush_workqueue() complete, allowing llbitmap_destroy() to free the llbitmap structure, while the re-armed timer later fires and accesses the freed memory? > + > +out: > + mutex_unlock(&mddev->bitmap_info.mutex); > + return ret; > } -- Sashiko AI review ยท https://sashiko.dev/#/patchset/[email protected]?part=7