Re: [PATCH v4 13/25] md/md-llbitmap: finish reshape geometry
[email protected] Sat, 01 Aug 2026 17:59:56 +0000
| Newsgroups | org.kernel.vger.linux-raid |
|---|---|
| Message-ID | <[email protected]> |
Thank you for your contribution! Sashiko AI review found 2 potential issue(= s) to consider: New issues: - [High] The `llbitmap_reshape_finish` callback is dead code and misses API= integration, which would cause a sleep-in-atomic panic if properly integra= ted. Pre-existing issues: - [Critical] The pending timer can be re-armed during array teardown after = `timer_delete_sync()`, leading to a Use-After-Free when the timer fires on = the freed `llbitmap`. -- --- Patch [13]: [PATCH v4 13/25] md/md-llbitmap: finish reshape geometry --- commit 726da375aa50cd87c4a667a63fcb2d5924d50556 Author: Yu Kuai <[email protected]> md/md-llbitmap: finish reshape geometry Commit the staged llbitmap geometry when reshape finishes. When assembling a stopped reshape, md_run() creates the bitmap before publishing mddev->pers. Refresh the staged reshape geometry again from llbitmap_load(). Link: https://lore.kernel.org/all/20260726185916.2223460-1-mykola@meshstor.= io/ > diff --git a/drivers/md/md-llbitmap.c b/drivers/md/md-llbitmap.c > index 37d1312e3eab9..f41f9ba2063b5 100644 > --- a/drivers/md/md-llbitmap.c > +++ b/drivers/md/md-llbitmap.c [ ... ] > @@ -1694,6 +1703,30 @@ static void llbitmap_dirty_bits(struct mddev *mdde= v, unsigned long s, > llbitmap_state_machine(mddev->bitmap, s, e, BitmapActionStartwrite); > } > =20 > +static void llbitmap_reshape_finish(struct mddev *mddev) > +{ > + struct llbitmap *llbitmap =3D mddev->bitmap; > + > + if (mddev->pers->quiesce) > + mddev->pers->quiesce(mddev, 1); > + > + mutex_lock(&mddev->bitmap_info.mutex); [Severity: High] Is this callback actually invoked anywhere by the MD core? Looking at the MD core code, it seems md_finish_reshape() doesn't call bitmap_ops->reshape_finish(). This means the staged geometry remains uncommitted. Additionally, if it were to be called from md_finish_reshape(), wouldn't this cause a sleep-in-atomic panic? The callers of md_finish_reshape() hold a spinlock, but this function acquires a mutex and performs a sleeping wait via mddev->pers->quiesce(). > + llbitmap_flush(mddev); > + > + llbitmap->chunksize =3D llbitmap->reshape_chunksize; > + llbitmap->chunkshift =3D ffz(~llbitmap->chunksize); > + llbitmap->chunks =3D llbitmap->reshape_chunks; > + llbitmap->sync_size =3D llbitmap->reshape_sync_size; > + llbitmap_refresh_reshape(llbitmap); > + mddev->bitmap_info.chunksize =3D llbitmap->chunksize; > + llbitmap_update_sb(llbitmap); > + __llbitmap_flush(mddev); > + mutex_unlock(&mddev->bitmap_info.mutex); > + > + if (mddev->pers->quiesce) > + mddev->pers->quiesce(mddev, 0); > +} > + [ ... ] > @@ -1991,6 +2024,7 @@ static struct bitmap_operations llbitmap_ops =3D { > .get_stats =3D llbitmap_get_stats, > .dirty_bits =3D llbitmap_dirty_bits, > .prepare_range =3D llbitmap_prepare_range, > + .reshape_finish =3D llbitmap_reshape_finish, > .write_all =3D llbitmap_write_all, > =20 > .groups =3D md_llbitmap_groups, [Severity: Critical] This is a pre-existing issue, but is there a use-after-free risk during array teardown in llbitmap_destroy()? Looking at llbitmap_destroy(), the pending timer is deleted before flushing the workqueue: timer_delete_sync(&llbitmap->pending_timer); flush_workqueue(md_llbitmap_io_wq); If the array is being destroyed on an error path where BITMAP_WRITE_ERROR is set, __md_stop_writes() skips calling mddev->bitmap_ops->flush(mddev), so the LLPageFlush bit is never set. When the workqueue executes md_llbitmap_daemon_fn(), it can encounter unexpired dirty pages without the flush bit, set restart =3D true, and call mod_timer(). Could this re-arm the timer right before the llbitmap is freed, allowing the timer to fire on the freed object? --=20 Sashiko AI review =C2=B7 https://sashiko.dev/#/patchset/20260801172519.2982= [email protected]?part=3D13