Re: [PATCH v3 3/4] media: v4l2-common: Add kernel-doc for v4l2_fill_pixfmt_mp_aligned()
Jacopo Mondi <[email protected]>
| Newsgroups | org.kernel.vger.linux-renesas-soc,org.kernel.vger.linux-kernel,org.kernel.vger.linux-media |
|---|---|
| Message-ID | <alC9xRYyzo6nRg58@zed> |
Hi Sven On Fri, Jul 10, 2026 at 10:57:41AM +0200, Sven Püschel wrote: > Hi Jacopo, > > On 7/9/26 11:51 AM, Jacopo Mondi wrote: > > Hi Tommaso > > > > On Wed, Jul 08, 2026 at 06:14:04PM +0200, Tommaso Merciai wrote: > > > Replace the bare placeholder comment with a full kernel-doc block > > > documenting all parameters, the function behaviour for both single > > > memory plane (mem_planes == 1) and multiple memory plane (mem_planes > 1) > > > formats, and the return value. > > > > > > Signed-off-by: Tommaso Merciai <[email protected]> > > > --- > > > v2->v3: > > > - Moved to PATCH 3/4 > > > - Fixed documentation as suggested by Sven Püschel > > > > > > v1->v2: > > > - New patch > > > > > > include/media/v4l2-common.h | 28 +++++++++++++++++++++++++++- > > > 1 file changed, 27 insertions(+), 1 deletion(-) > > > > > > diff --git a/include/media/v4l2-common.h b/include/media/v4l2-common.h > > > index be4dd9762196..f2b0c336ac81 100644 > > > --- a/include/media/v4l2-common.h > > > +++ b/include/media/v4l2-common.h > > > @@ -591,7 +591,33 @@ static inline int v4l2_fill_pixfmt(struct v4l2_pix_format *pixfmt, > > > return v4l2_fill_pixfmt_aligned(pixfmt, pixelformat, width, height, 1); > > > } > > > > > > -/* @stride_alignment is a power of 2 value in bytes */ > > > +/** > > > + * v4l2_fill_pixfmt_mp_aligned - Fill in a &struct v4l2_pix_format_mplane with > > > + * stride alignment requirements. > > > + * > > > + * @pixfmt: pointer to the &struct v4l2_pix_format_mplane to be filled > > > + * @pixelformat: the V4L2 pixel format (V4L2_PIX_FMT_*) > > > + * @width: image width in pixels > > > + * @height: image height in pixels > > > + * @stride_alignment: stride alignment in bytes; must be a power of 2 > > > + * > > > + * Fills all fields of @pixfmt for the given pixel format, dimensions, and > > > + * stride alignment. > > > + * > > > + * For formats stored in a single memory plane (mem_planes == 1), the > > > + * behaviour matches v4l2_fill_pixfmt_aligned(): plane_fmt[0].bytesperline > > > + * is set to the primary plane stride. The strides of all components are > > > + * aligned to the @stride_alignment. To keep the chroma strides consistently > > > + * derivable from the luma stride, strides may be aligned to a multiple of > > > + * the @stride_alignment instead. plane_fmt[0].sizeimage covers all > > > > I guess this > > > > "To keep the chroma strides consistently derivable from the luma > > stride, strides may be aligned to a multiple of the @stride_alignment > > instead." > > > > comes from teh v4l2_format_plane_stride() implementation. > > > > I admit is not 100% clear to me why the chroma strides is multiplied > > and to which format this applies. But this is not on this patch... > > When not using multi-planar formats, we only have the stride value for the Y > component and the other stride values are derived from it. This is the cause > of this whole scaling. > > E.g. for YUV420 4x2px picture, we have 4 bytes stride in the y plane and 2 > byte in the cb and cr plane. If we align the stride to 4 bytes (in all > planes), we want both values to be a multiple of 4. As the cb/cr stride is > derived from the y stride, we have to set the y stride to 8 bytes to get the > desired 4 bytes stride in the cb/cr planes. > > The rare case for scaling the component stride is NV24/42 (at least this is > the only one I currently know of), where we actually have 4:4:4 sub-sampling > and have the cb/cr parts interleaved. So for a 1x2px picture we have 1 bytes > in the y plane and 2 bytes in the c plane. To align to 4 bytes we need to > set the c plane stride to 8 to be able to set the y plane stride to 4. I see, I was probably confusing strides and strides -alignments-. Thanks for the explanation. > > > For multi-planar formats we have a separate stride for each component, so we > just align all component strides to the given alignment. > > > Sincerely > Sven > >