Re: [lttng-dev] Capturing User-Level Function Calls/Returns
ahmadkhorrami <[email protected]> Thu, 16 Jul 2020 21:04:22 +0430
| Newsgroups | org.kernel.vger.linux-trace-users,org.lttng.lists.lttng-dev |
|---|---|
| Message-ID | <[email protected]> |
Hi Michel, Thanks for the detailed answer! DBI tools are really interesting but I want to do this during normal execution and on multiple programs running simultaneously. I mean this is not supposed to be conventional tracing with multiple re-executions. I want to extract some information about the execution-state at runtime and inform the lower levels in the software stack to make smarter choices. Fortunately, there are only a few functions that need to be traced. But any reduction in the wasted cycles is helpful, specially if it is caused by privilege level transitions. Regards. On 2020-07-16 05:36, Michel Dagenais wrote: >> Without recompiling, how would that be implemented? > > As you mentioned, this is possible when "jump patching" 5 bytes > instructions. Fast tracepoints in GDB and in kprobe do it. Kprobe goes > further and patches sequences of instructions (because the target > instruction is less than 5 bytes) if there is no incoming branch into > the middle of the sequence. You can go even further, for instance using > 3 bytes jumps to a trampoline installed in alignment nops. If you > combine different strategies like this, you can eventually reach almost > 100% success rate for "jump patching" tracepoints. This gets quite > hairy though. However, the short story is that there is currently no > tool as far as I know that does that easily and reliably in user space. > > https://onlinelibrary.wiley.com/doi/abs/10.1002/spe.2746 > https://dl.acm.org/doi/pdf/10.1145/3062341.3062344 > > If you can afford a more invasive tool, that requires a lot of memory > and stops your application for quite some time, you can look at > approaches like dyninst that decompile the binary, insert > instrumentation code and reassemble the code. > > https://dyninst.org/ > >> You would need to insert a jump on top of code, and still be able to >> preserve that code. What a trap does, is to insert a int3, that will >> trap into the kernel, it would then emulate the code that the int3 was >> on, and also call some code that can trace the current state. >> >> To do it in user land, you would need to find way to replace the code >> at the location you want to trace, with a jump to the tracing >> infrastructure, that will also be able to emulate the code that the >> jump was inserted on top of. As on x86, that jump will need to be 5 >> bytes long (covering 5 bytes of text to emulate), where as a int3 is a >> single byte. >> >> Thus, you either recompile and insert nops where you want to place >> your >> jumps, or you trap using int3 that can do the work from within the >> kernel. >> >> -- Steve >> _______________________________________________ >> lttng-dev mailing list >> [email protected] >> https://lists.lttng.org/cgi-bin/mailman/listinfo/lttng-dev