[PATCH 6.18 339/396] drm/vmwgfx: use check_add_overflow for shader size+offset bound
Greg Kroah-Hartman <[email protected]>
| Newsgroups | org.kernel.vger.stable,dev.linux.lists.patches |
|---|---|
| Message-ID | <[email protected]> |
6.18-stable review patch. If anyone has any objections, please let me know. ------------------ From: Zack Rusin <[email protected]> commit 54d56d5b42d2e4c72ba6e365e9774da90698aa22 upstream. vmw_shader_define() validates the user-supplied shader window against its backing buffer with (u64)buffer->tbo.base.size < (u64)size + (u64)offset drm_vmw_shader_create_arg::offset is __u64 in the uapi; when it is near U64_MAX the unsigned addition wraps and the resulting tiny value passes the check. The unbounded offset is then stored in res->guest_memory_offset and forwarded to host SVGA shader-create commands. Use check_add_overflow() to detect the wrap and compare the resulting endpoint against the buffer size. Fixes: 668b206601c5 ("drm/vmwgfx: Stop using raw ttm_buffer_object's") Cc: [email protected] Assisted-by: Claude:claude-opus-4.7 Signed-off-by: Zack Rusin <[email protected]> Reviewed-by: Ian Forbes <[email protected]> Link: https://patch.msgid.link/[email protected] Signed-off-by: Greg Kroah-Hartman <[email protected]> --- drivers/gpu/drm/vmwgfx/vmwgfx_shader.c | 13 +++++++++---- 1 file changed, 9 insertions(+), 4 deletions(-) --- a/drivers/gpu/drm/vmwgfx/vmwgfx_shader.c +++ b/drivers/gpu/drm/vmwgfx/vmwgfx_shader.c @@ -25,6 +25,8 @@ * **************************************************************************/ +#include <linux/overflow.h> + #include <drm/ttm/ttm_placement.h> #include "vmwgfx_binding.h" @@ -685,7 +687,7 @@ int vmw_shader_destroy_ioctl(struct drm_ static int vmw_user_shader_alloc(struct vmw_private *dev_priv, struct vmw_bo *buffer, size_t shader_size, - size_t offset, + u64 offset, SVGA3dShaderType shader_type, uint8_t num_input_sig, uint8_t num_output_sig, @@ -739,7 +741,7 @@ out: static struct vmw_resource *vmw_shader_alloc(struct vmw_private *dev_priv, struct vmw_bo *buffer, size_t shader_size, - size_t offset, + u64 offset, SVGA3dShaderType shader_type) { struct vmw_shader *shader; @@ -768,7 +770,7 @@ out_err: static int vmw_shader_define(struct drm_device *dev, struct drm_file *file_priv, enum drm_vmw_shader_type shader_type_drm, - u32 buffer_handle, size_t size, size_t offset, + u32 buffer_handle, size_t size, u64 offset, uint8_t num_input_sig, uint8_t num_output_sig, uint32_t *shader_handle) { @@ -779,13 +781,16 @@ static int vmw_shader_define(struct drm_ int ret; if (buffer_handle != SVGA3D_INVALID_ID) { + u64 end; + ret = vmw_user_bo_lookup(file_priv, buffer_handle, &buffer); if (unlikely(ret != 0)) { VMW_DEBUG_USER("Couldn't find buffer for shader creation.\n"); return ret; } - if ((u64)buffer->tbo.base.size < (u64)size + (u64)offset) { + if (check_add_overflow((u64)size, (u64)offset, &end) || + end > buffer->tbo.base.size) { VMW_DEBUG_USER("Illegal buffer- or shader size.\n"); ret = -EINVAL; goto out_bad_arg;