Re: [PATCH] powerpc/ps3: Use cpu_relax() in ps3_create_spu()

"Christophe Leroy (CS GROUP)" <[email protected]> Fri, 31 Jul 2026 09:09:29 +0200
Newsgroups org.ozlabs.lists.linuxppc-dev,org.kernel.vger.linux-kernel
Message-ID <[email protected]>

Le 21/07/2026 à 01:11, Thorsten Blum a écrit :
> Use cpu_relax() to wait for the execution status SPE_EX_STATE_EXECUTED.
> Drop the comments while at it.
> 
> Signed-off-by: Thorsten Blum <[email protected]>

Reviewed-by: Christophe Leroy (CS GROUP) <[email protected]>

> ---
>   arch/powerpc/platforms/ps3/spu.c | 10 ++++------
>   1 file changed, 4 insertions(+), 6 deletions(-)
> 
> diff --git a/arch/powerpc/platforms/ps3/spu.c b/arch/powerpc/platforms/ps3/spu.c
> index e4e0b45e1b9d..8545c72385de 100644
> --- a/arch/powerpc/platforms/ps3/spu.c
> +++ b/arch/powerpc/platforms/ps3/spu.c
> @@ -13,6 +13,7 @@
>   #include <linux/export.h>
>   #include <linux/io.h>
>   #include <linux/mm.h>
> +#include <linux/processor.h>
>   
>   #include <asm/spu.h>
>   #include <asm/spu_priv1.h>
> @@ -363,12 +364,9 @@ static int __init ps3_create_spu(struct spu *spu, void *data)
>   	if (result)
>   		goto fail_enable;
>   
> -	/* Make sure the spu is in SPE_EX_STATE_EXECUTED. */
> -
> -	/* need something better here!!! */
> -	while (in_be64(&spu_pdata(spu)->shadow->spe_execution_status)
> -		!= SPE_EX_STATE_EXECUTED)
> -		(void)0;
> +	while (in_be64(&spu_pdata(spu)->shadow->spe_execution_status) !=
> +	       SPE_EX_STATE_EXECUTED)
> +		cpu_relax();
>   
>   	return result;
>