Re: [PATCH] powerpc/ps3: Use cpu_relax() in ps3_create_spu()
"Christophe Leroy (CS GROUP)" <[email protected]> Fri, 31 Jul 2026 09:09:29 +0200
| Newsgroups | org.ozlabs.lists.linuxppc-dev,org.kernel.vger.linux-kernel |
|---|---|
| Message-ID | <[email protected]> |
Le 21/07/2026 à 01:11, Thorsten Blum a écrit : > Use cpu_relax() to wait for the execution status SPE_EX_STATE_EXECUTED. > Drop the comments while at it. > > Signed-off-by: Thorsten Blum <[email protected]> Reviewed-by: Christophe Leroy (CS GROUP) <[email protected]> > --- > arch/powerpc/platforms/ps3/spu.c | 10 ++++------ > 1 file changed, 4 insertions(+), 6 deletions(-) > > diff --git a/arch/powerpc/platforms/ps3/spu.c b/arch/powerpc/platforms/ps3/spu.c > index e4e0b45e1b9d..8545c72385de 100644 > --- a/arch/powerpc/platforms/ps3/spu.c > +++ b/arch/powerpc/platforms/ps3/spu.c > @@ -13,6 +13,7 @@ > #include <linux/export.h> > #include <linux/io.h> > #include <linux/mm.h> > +#include <linux/processor.h> > > #include <asm/spu.h> > #include <asm/spu_priv1.h> > @@ -363,12 +364,9 @@ static int __init ps3_create_spu(struct spu *spu, void *data) > if (result) > goto fail_enable; > > - /* Make sure the spu is in SPE_EX_STATE_EXECUTED. */ > - > - /* need something better here!!! */ > - while (in_be64(&spu_pdata(spu)->shadow->spe_execution_status) > - != SPE_EX_STATE_EXECUTED) > - (void)0; > + while (in_be64(&spu_pdata(spu)->shadow->spe_execution_status) != > + SPE_EX_STATE_EXECUTED) > + cpu_relax(); > > return result; >