Re: Perl golf article at Perl Monks

[email protected] (Stephen Turner) Fri, 11 Mar 2005 09:46:26 +0000 (GMT)
Newsgroups perl.golf
Message-ID <Pine.LNX.4.62.0503110942290.3483@gentoo>
On Thu, 10 Mar 2005, Yanick Champoux wrote:
>
>   So do I, so do I.  In fact, as nostalgia settles in, I've found myself 
> toying more and more these days with a type of competition that would both 
> encompass the Hermetic arts of golfing and allow for vicious interaction 
> between players. What I came up with is a Perl variation on the old venerable 
> Corewar game that, I think, might be great fun. For some demented definition 
> of fun, it goes without saying.
>
>   In all cases, I have attached to this post a draft of the rules of the 
> game. I  hope to have the game engine (plus a web / email interface) ready by 
> mid-April. So if anyone's curiosity is piqued by the thing, I might try to 
> organize a public tournament then...
>

Yes, we all have to play this game! But have you considered a variant in 
which the maximum snippet length decreases as the game goes on? This would 
make the game progressively harder as you get towards the end.

-- 
Stephen Turner, Cambridge, UK  http://homepage.ntlworld.com/adelie/stephen/
   "Low Priced Cambridge Clare College. Big selection at eBay UK!"
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