Efficiency of object generation

[email protected] (Faelin McCaley Landy) Sat, 15 Jun 2013 01:10:57 -0400
Newsgroups perl.moose
Message-ID <CALciv9G=3y5ZgSjBhxF=1PVZFNmo_BgtzyD3zw4+cEovG8VdZA@mail.gmail.com>
Random question regarding optimization: for relatively small objects (five
or six attributes) that need updating, is it more efficient in Moose to
generate a new object, or to access an attribute and update it?

NOTE: in order to avoid errors in my program, the existence of the object
must be checked in a (possibly large) hash before updating, whereas
generation can be done spontaneously.

I know, I know, this question is fairly vague. I'm happy to explain the
context of my problem, if that helps.

Thanks,
Faelin