Re: p5ee xp?
[email protected] (Gunther Birznieks) Thu, 20 Jun 2002 11:12:46 +0800
| Newsgroups | perl.p5ee |
|---|---|
| Message-ID | <5.1.0.14.2.20020620110901.01e35b60@localhost> |
At 05:12 AM 6/20/2002, Rob Nagler wrote: >Stephen Adkins writes: > > Does anyone think that applying some Extreme Programming > > techniques to the P5EE project would help? > >XP helps just about any software project imo, but is especially useful >for inhouse/enterprise systems. We've had some discussion on: > >http://groups.yahoo.com/group/extremeperl/ > > > I am not experienced in XP per se, but I suppose some > > User Stories and Release Plans wouldn't hurt. > >The biggest question I think is "who is the customer?" It has to be >someone who is going to use p5ee immediately. Without "the customer", >I don't think you can do XP. Story cards are simply a mechanical >device which helps the communication between programmers and the >customer. This is certainly a problem for P5EE. Most successful open source projects move forward to satisfy a real itch which is usually backed by doing something real like an application. So unless someone is willing to bite the bullet and develop P5EE as part of a backend to a real system, the momentum to build it is going to be tough regardless of XP. I think Rob has expounded on at least one part of XP (Testing b4 coding) on the mod_perl list. I think this is an important concept for P5EE to establish that it is a "stable" system for developing backend code, but again, testing takes a lot of time too. So it would probably backfire (in my mind) by becoming a further anchor on whatever little programming momentum there is on P5EE (mostly provided by Stephen). Later, Gunther