Re: To get things started...
[email protected] (Bart Lateur) Wed, 22 Nov 2000 20:51:08 +0100
| Newsgroups | perl.perl6.internals.api.parser |
|---|---|
| Organization | MediaMind |
| Message-ID | <[email protected]> |
On Wed, 22 Nov 2000 14:15:57 -0500, Dan Sugalski wrote: >>We bootstrap on perl5 to get a bytecode stream, and then that bytecode >>stream had better stay supported. > >Yup. It's one way to ensure backwards compatibility... :) I assume a byte is still 8 bits? So you have a max of 256 different (1 byte) opcodes? What if Perl6 has more than 256 instructions (as it probably will)? Will somebody choose the important ones, which get a one-byte opcode, and the rest get an escape byte + one (or more) opcode bytes, Ã la Z80 machine code? But what if you choose wrong, forgat a really important one, and this instruction gets a multibyte representation? We're stuck with it forever...? I have had some thoughts on "dynamic opcodes", where the meaning of opcode bytes needn't be fixed, but can be dynamically assigned, depending on how often they occur (for example). A bit like how a Huffman compressor may choose shorter representations for the most occurring byte patterns. Just some wild thinking. -- Bart.