Re: Threads and run time/compile time
[email protected] (Bryan C . Warnock) Sun, 27 Aug 2000 17:20:39 -0400
| Newsgroups | perl.perl6.language.flow |
|---|---|
| Message-ID | <00082717463700.00760@CC789569-A> |
On Sun, 27 Aug 2000, Steven W McDougall wrote: > Based on your examples, I have to assume that you are serious about > RFC1v3 item 6: No offense, but I wouldn't have suggested it if I weren't serious. Misguided, perhaps. Joking, no. > This is a non-starter for me. Right now, I am working on apps that may > create 10 threads per *second*. I cannot possibly get the performance > I need if every thread has to recompile all its own modules. I certainly think that we want to get the best performance out of Perl and with threads that we can, but that performance often comes with a price. In my case, I value the overall interface more than power programming. (Mainly, because my performance requirements are often at the upper-edge of C and assembler anyways, so I don't ever expect Perl to be able to handle it beyond the prototype stage.) But let's see if we can help you out anyway. 1) How about something like a base-level thread-space cache? Something that would create a blank thread-space that would never be modified. Thread creation would involve only copying the thread-space, vice a module-list reslurp each time. 2) In addition to Threads->new(), how about Threads->clone(), which would make a copy of the parent thread, vice starting fresh? > > We could either discuss alternate approaches for RFC1, or I could > submit a new RFC for a thread architecture that gives me the > performance I want. Both are more than welcome. (If you want alternate approaches or counter-arguments to be fully documented, then doing both in an RFC would probably be best. Most commentaries that I'll include in later versions of RFC 1 will be, at best, rough summaries.) -- Bryan C. Warnock ([email protected])