Re: Game::PerlInvaders

[email protected] (Kartik Thakore)
Newsgroups perl.sdl.devel
Message-ID <[email protected]>
Awesome! A few things. A new cpan distro is going to appear. Moreover  
we have a roadmap plan now and on of the things on it are a parrot  
parser so that users will not have to compile sdl bindings and our  
work will carry over into perl6.
If you can mention this that would be great!
P.S. One of my personal goal is to have a game library better than  
pygame. So contact me when you start work

Kartik Thakore

On 5-Aug-09, at 2:00 PM, Thomas Klausner <[email protected]> wrote:

> Hi!
>
> I've been dabbling with SDL for a few months, and as I
> think that the lack of an easy way to code cool games is one of the
> reasons we don't get much fresh Perl blood, I've set out to write a
> small game during YAPC.
> Reading about Kartiks efforts to make SDL installable also motivated  
> me.
>
> Anyways, I've coded up a small and still rather stupid Space Invaders
> game, which you can for now only get via github:
> http://github.com/domm/Game-PerlInvaders
>
> I guess I did a lot of stupid beginners mistakes, especially regarding
> the event handling. Patches (and RTFMs!) welcome :-)
>
> I'll eventually make the game a bit more interesting and also put it  
> on
> CPAN, after I've added some missing dist stuff (LICENSE etc) and
> actually make the assets (for now in 'stuff/' installable (which I  
> know
> how to do, just haven't cared about yet))
>
> My long-term goal is to work on some gaming labrary that should make  
> it
> easy to write new games (cf 'pygames'), but I'll definitly have no
> 'round tuits' in the next few months (big deadline..)
>
> Anyway, thanks for SDL!
>
> -- 
> #!/usr/bin/perl                              http://domm.plix.at
> for(ref bless{},just'another'perl'hacker){s-:+-$"-g&&print$_.$/}
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