Re: SDL Mailing list question

[email protected] (Kartik Thakore)
Newsgroups perl.sdl.devel
Message-ID <[email protected]>
On 26-Sep-09, at 4:06 AM, Christian Schmid <[email protected]>  
wrote:

> Hi Kartik,
>
> Thank you for your reply. I am new to OpenGL programming. I used to
> write everything in Perl. No matter if its a network stack or a fully
> blown web-custimizable FTP server. Now I am trying to code blast-away
> 3d-applications... in Perl. Some people say this is crazy, but I am  
> sure
> as soon as I have created an amazing framework, it will work as well  
> as
> C-applications do.
It should!
>
>
> That said, I tried figuring out what I can do in Perl without using  
> Perl
> too much for the "loads and loads of stupid vertex work". I also  
> rely on
> caching as good as I can, especially on models with 1 Mio Polygons, I
> need the VBOs. Unfortunately it seems the VBOs are only part of OpenGL
> 1.5 or higher, and since its not implemented in Perl-SDL, I suppose
> Perl-SDL does not support 1.5 yet?
I don't think so I would recommend looking in to Perl OpenGL. The  
module is opengl on cpan.
>
>
> Sure, I could just try to implement it myself in Perl-SDL. But I think
> this is not the very best solution and (since I don't know anything
> about Perl-SDLs interna, nor libsdl) this would take a very long  
> time I
> suppose.
If your concern is only opengl then the module I mentioned above,  
POGL, is your best bet.
>
>
> So to bring it to the point: What OpenGL version is supported (at  
> least
> glGenBuffers does not work). When will OpenGl 3.1 be supported? ;)  
> Most
> stunning effects are only possible with the latest revision I suppose.
POGL has more features then SDL Perl's implementation. We are actually  
considering to move our base to theirs.
>
>
> Do people widely use OpenGL with Perl-SDL?
>
I haven't seen extensive use so far. I could be wrong as I have only  
started maintaining a month ago.
> What would it take for you to implement the newest OpenGL technology  
> in
> Perl-SDL?
Help to migrate to POGL. Also a latest  system which can handle the  
latest video card would help.
>
>
> Do you accept motivation-pushing donations in case its much work?
Give a shout out to POGL devs. I am more interested in making SDL Perl  
work well with their OpenGL.
>
>
> Are you still highly interested in spending time in Perl-SDL?
>
Yup :). If you are interested in SDL too besides just OpenGL, would  
you consider setting up bounties that you would pay for and the core  
devs of SDL would check?

I have wanted to sell some games and pump money in the form of  
bounties into SDL Perl, but I have been busy coding internals.
> What is your current occupation if I may ask?
I am an intern/student. That's all I am saying :p
>
>
> - Christian
>
>
> Kartik Thakore schrieb:
>> Hi Christian,
>>
>> Kartik Thakore
>>
>> On 26-Sep-09, at 2:39 AM, Christian Schmid <[email protected]>
>> wrote:
>>
>>> Hello.
>>>
>>> As far as I have found out, you are the main maintainer of perl- 
>>> sdl. Is
>>> this correct?
>> Yes this is correct.
>>>
>>>
>>> I have some questions about OpenGL V1.5 and later implementations in
>>> Perl-SDL, the future about Perl-SDL and possible donations to the
>>> respective hard working programmers, who have made it possible to
>>> produce high-performance OpenGL applications within Perl.
>>> I am looking
>>> forward for your reply.
>>>
>> What are your questions I would be glad to answer them?
>>> Best regards,
>>> Christian Schmid
>>>
>> Regards
>>
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