Re: SDL Mailing list question
[email protected] (Kartik Thakore)
| Newsgroups | perl.sdl.devel |
|---|---|
| Message-ID | <[email protected]> |
On 26-Sep-09, at 4:06 AM, Christian Schmid <[email protected]> wrote: > Hi Kartik, > > Thank you for your reply. I am new to OpenGL programming. I used to > write everything in Perl. No matter if its a network stack or a fully > blown web-custimizable FTP server. Now I am trying to code blast-away > 3d-applications... in Perl. Some people say this is crazy, but I am > sure > as soon as I have created an amazing framework, it will work as well > as > C-applications do. It should! > > > That said, I tried figuring out what I can do in Perl without using > Perl > too much for the "loads and loads of stupid vertex work". I also > rely on > caching as good as I can, especially on models with 1 Mio Polygons, I > need the VBOs. Unfortunately it seems the VBOs are only part of OpenGL > 1.5 or higher, and since its not implemented in Perl-SDL, I suppose > Perl-SDL does not support 1.5 yet? I don't think so I would recommend looking in to Perl OpenGL. The module is opengl on cpan. > > > Sure, I could just try to implement it myself in Perl-SDL. But I think > this is not the very best solution and (since I don't know anything > about Perl-SDLs interna, nor libsdl) this would take a very long > time I > suppose. If your concern is only opengl then the module I mentioned above, POGL, is your best bet. > > > So to bring it to the point: What OpenGL version is supported (at > least > glGenBuffers does not work). When will OpenGl 3.1 be supported? ;) > Most > stunning effects are only possible with the latest revision I suppose. POGL has more features then SDL Perl's implementation. We are actually considering to move our base to theirs. > > > Do people widely use OpenGL with Perl-SDL? > I haven't seen extensive use so far. I could be wrong as I have only started maintaining a month ago. > What would it take for you to implement the newest OpenGL technology > in > Perl-SDL? Help to migrate to POGL. Also a latest system which can handle the latest video card would help. > > > Do you accept motivation-pushing donations in case its much work? Give a shout out to POGL devs. I am more interested in making SDL Perl work well with their OpenGL. > > > Are you still highly interested in spending time in Perl-SDL? > Yup :). If you are interested in SDL too besides just OpenGL, would you consider setting up bounties that you would pay for and the core devs of SDL would check? I have wanted to sell some games and pump money in the form of bounties into SDL Perl, but I have been busy coding internals. > What is your current occupation if I may ask? I am an intern/student. That's all I am saying :p > > > - Christian > > > Kartik Thakore schrieb: >> Hi Christian, >> >> Kartik Thakore >> >> On 26-Sep-09, at 2:39 AM, Christian Schmid <[email protected]> >> wrote: >> >>> Hello. >>> >>> As far as I have found out, you are the main maintainer of perl- >>> sdl. Is >>> this correct? >> Yes this is correct. >>> >>> >>> I have some questions about OpenGL V1.5 and later implementations in >>> Perl-SDL, the future about Perl-SDL and possible donations to the >>> respective hard working programmers, who have made it possible to >>> produce high-performance OpenGL applications within Perl. >>> I am looking >>> forward for your reply. >>> >> What are your questions I would be glad to answer them? >>> Best regards, >>> Christian Schmid >>> >> Regards >>