Re: [Yet Another Perl Game Hacker (YAPGH)] New comment on New build system! Needs testing!.

[email protected] (Kartik Thakore)
Newsgroups perl.sdl.devel
Message-ID <[email protected]>
Yeah it dies on exit for some reason. Working on the fix!

can you give me your

perl -v

perl -e 'use Config; print $Config{archname}';

and you macOSX version?

On Tue, Feb 23, 2010 at 8:09 PM, Chas. Owens <[email protected]> wrote:

> It seems to run.  It spat out:
>
> ARGC 2
> ARGV[0] SDLPerl.app/Contents/MacOS/SDLPerl
> ARGV[1] /Users/cowens/src/kthakore-SDL_perl-c3dfa3a/shooter.pl
> [main] SCRIPT: /Users/cowens/src/kthakore-SDL_perl-c3dfa3a/shooter.pl
> Application will finish launching
> Done with menu
> openFile /Users/cowens/src/kthakore-SDL_perl-c3dfa3a/shooter.pl
> Setting directory: true
> Setup working directory ? TruePATH:
> /Users/cowens/src/kthakore-SDL_perl-c3dfa3a/SDLPerl.app
> launchgin perl
> Launching script: /Users/cowens/src/kthakore-SDL_perl-c3dfa3a/shooter.pl
> LIBPATH:
> /Users/cowens/src/kthakore-SDL_perl-c3dfa3a/SDLPerl.app/Contents/Resources/lib/darwin-thread-multi-2level
> Running perl
> Destructing  perl
> Freeing perl
> Quiting perl script: /Users/cowens/src/kthakore-SDL_perl-c3dfa3a/
> shooter.pl
>
> And showed a bunch of circles that I could click to be given a new set
> of circles, but when I clicked the window close button it popped up an
> OS X crash notification with the attached text.
>
>
> On Tue, Feb 23, 2010 at 19:47, Kartik Thakore <[email protected]>
> wrote:
> > Maybe this link will help
> >
> >
> >
> http://blogs.perl.org/users/brian_d_foy/2010/02/i-almost-have-sdl-perl-working-on-snow-leopard.html
> >
> > and here is a script to try it on
> >
> >
> > http://gist.github.com/301949
> >
> > On Tue, Feb 23, 2010 at 7:42 PM, Chas. Owens <[email protected]>
> wrote:
> >>
> >> Ah, I misread the warning as an error, my brain is not quite working
> >> at the moment.  I will proceed.
> >>
> >> On Tue, Feb 23, 2010 at 19:38, Kartik Thakore <[email protected]
> >
> >> wrote:
> >> > oh thanks. I don't see the problem with the Bundle log. It is just the
> >> > warning.
> >> >
> >> > Do you have SDLPerl.app now?
> >> >
> >> > On Tue, Feb 23, 2010 at 7:31 PM, Chas. Owens <[email protected]>
> >> > wrote:
> >> >>
> >> >> I am an idiot, here are the logs with better names.
> >> >>
> >> >> On Tue, Feb 23, 2010 at 19:27, Chas. Owens <[email protected]>
> >> >> wrote:
> >> >> > Thanks for trying to save my gmail, but it is well and truly in
> >> >> > spammers
> >> >> > hands.
> >> >> >
> >> >> > It looks like I made it all the way to SDL_perl's bundle step
> before
> >> >> > encountering a problem (except there was a complaint that the
> >> >> > manifest
> >> >> > for SDL_perl was missing). Logs attached.
> >> >> >
> >> >> > On Tue, Feb 23, 2010 at 18:17, Kartik Thakore
> >> >> > <[email protected]>
> >> >> > wrote:
> >> >> >> Hey Chas,
> >> >> >>
> >> >> >> We have updated the modules to work on Mac 64. Please try
> >> >> >>
> >> >> >> http://github.com/kthakore/Alien_SDL/tarball/master
> >> >> >>
> >> >> >> http://github.com/kthakore/SDL_perl/tarball/redesign
> >> >> >>
> >> >> >> *Note: Over for SDL_perl
> >> >> >>
> >> >> >> perl Build.PL
> >> >> >> perl Build
> >> >> >> perl Build bundle
> >> >> >>
> >> >> >> and use the SDLPerl to run shooter.pl
> >> >> >>
> >> >> >> Can you save all your outputs?
> >> >> >>
> >> >> >> P.S. I deleted your comment to save your gmail.
> >> >> >>
> >> >> >> Kartik Thakore
> >> >> >>
> >> >> >> On Tue, Feb 23, 2010 at 6:13 PM, Chas. Owens <
> [email protected]>
> >> >> >> wrote:
> >> >> >>>
> >> >> >>> Chas. Owens has left a new comment on your post "New build
> system!
> >> >> >>> Needs
> >> >> >>> testing!":
> >> >> >>>
> >> >> >>> If you send me an email ([email protected]) when you think
> you
> >> >> >>> have
> >> >> >>> the
> >> >> >>> problem tracked down, I will test it again.
> >> >> >>>
> >> >> >>>
> >> >> >>>
> >> >> >>> Posted by Chas. Owens to Yet Another Perl Game Hacker (YAPGH) at
> >> >> >>> February
> >> >> >>> 23, 2010 7:37 AM
> >> >> >>
> >> >> >
> >> >> >
> >> >> >
> >> >> > --
> >> >> > Chas. Owens
> >> >> > wonkden.net
> >> >> > The most important skill a programmer can have is the ability to
> >> >> > read.
> >> >> >
> >> >>
> >> >>
> >> >>
> >> >> --
> >> >> Chas. Owens
> >> >> wonkden.net
> >> >> The most important skill a programmer can have is the ability to
> read.
> >> >
> >> >
> >>
> >>
> >>
> >> --
> >> Chas. Owens
> >> wonkden.net
> >> The most important skill a programmer can have is the ability to read.
> >
> >
>
>
>
> --
> Chas. Owens
> wonkden.net
> The most important skill a programmer can have is the ability to read.
>
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