Re: Games::Frozenbubble is on CPAN
[email protected] (Kartik Thakore)
| Newsgroups | perl.sdl.devel |
|---|---|
| Message-ID | <[email protected]> |
On 2010-04-28, at 8:07 AM, Guillaume Cottenceau <[email protected]> wrote: > Sorry I did not reply sooner, I was very busy. > > On Tue, Apr 13, 2010 at 3:28 PM, Kartik Thakore > <[email protected]> wrote: >> >> Hi Guillaume, >> >> I did a git rebase between your master and our redesign branch to >> make >> the new integration branch. And it has your commits >> >> http://github.com/kthakore/frozen-bubble/commits/integration?page=4 > > I'll try to look at that soon! Great thanks. > >> Also is there a test suite that you use for frozen-bubble? I would >> help >> us get frozen-bubble to production faster. > > No, there's none, sorry. Froggs has a module SDLx::Test that compares surfaces. > >> Moreover are you open to allow us to refactor the frozen-bubble file. >> It is huge and hard to maintain. We would like to make the SDL, >> game logic, >> networking code less coupled. If you had plans for this let us >> know. We >> are like blind rats in this. :) > > Why not. I had no plans for this. The main problem would be newly > introduced bugs, mainly because you've little experience with that > pile of sh^Hcode. So if you could do that in small verifiable > patchsets, each of them not introducing regressions, it would in the > end be easier to identify if any regression/bug would be found. I was > happy to see it's probably already your mindset, e.g. "The workflow I > am using for this is to keep running frozenbubble and fix each break." > in a commit log. Yup. Right now we are just trying to keep the code as is an get fb working on Debian. Once that is done we will refactor in TDD fashion. Unit test a component ( using SDLx::Test see github.com/FROGGS ) then refactor. Currently we have single player working on windows and Linux. See the redesign branch in github.com/kthakore/frozen-bubble. > >> Also I would like you to meet Tobias Liech (FROGGS). He is the other >> lead on this project. > > _o/ > >> Oh and one off our dev has had some success in bringing our CPAN fb >> to >> MacOSX. > > great! > >> http://skitch.com/edenc/n614c/fullscreen >> >> Right now windows and linux are working but we have to port a lot >> before a good production release. > > Ok. > > Thanks for your work! Np. > > -- > Guillaume Cottenceau - http://zarb.org/~gc/