Re: Packaging SDL_perl 2.5*, and frozen-bubble for Debian Experimental
[email protected] (UPi)
| Newsgroups | perl.sdl.devel |
|---|---|
| Message-ID | <[email protected]> |
Hello folks, I am the author of Pang Zero. I will see if I can release a new version "soon"; thanks for the heads up. I have another game based on SDL_perl called Vacuum Magic (http://apocalypse.rulez.org/vacuum), which is a lot more complex than Pang Zero and uses OpenGL. I'll try to port that one as well. Best regards, UPi. Kartik Thakore wrote: > Hello folks, > > I am the maintainer for SDL_perl (http://search.cpan.org/~kthakore/ > <http://search.cpan.org/%7Ekthakore/>) and over the past few months we > have rewritten the SDL_perl API. We have lots of fixes and new > improvements.( http://www.cpantesters.org/show/SDL.html#SDL-2.511). > The new APi has more docs, and developers working on it. It is a > massive improvement and needs to be updated on Debian. > > In an attempt to release SDL_perl on Debian, we have also ported > frozen-bubble to the new API. > (http://github.com/kthakore/frozen-bubble) , Which is now a beta on > the official frozen bubble site > (http://www.frozen-bubble.org/downloads/). > > The only other package in Debian that depends on SDL_perl is pangzero. > We have started to port it too (http://github.com/kthakore/pangzero). > But because the project seems dead upstream > (https://sourceforge.net/projects/pangzero/) I am having a hard time > finding space in my schedule for it. We need help porting this. I will > be around to answer any questions for the folks. Also the #sdl channel > has many people who have help migrate frozen-bubble on there. > > Nevertheless this email is an attempt to get the process started to > get SDL_perl 2.5* onto Debian and Ubuntu as we have many games we > want to release with the new API. > > Regards, > Kartik Thakore >