Re: AW: Perl OpenGL Project
[email protected] (chm) Sun, 10 Jul 2011 09:27:02 -0400
| Newsgroups | perl.sdl.devel |
|---|---|
| Message-ID | <[email protected]> |
We had a couple of iterations but I think I ran out of time to work with it before I could try the final result myself. Since then, cygwin and SDL may have changed... --Chris On 7/10/2011 3:02 AM, Kartik Thakore wrote: > I believe it already works on cygwin no? > > On Sat, 2011-07-09 at 15:48 +0200, Tobias Leich wrote: >> I can help getting Alien::SDL and SDL to work on cygwin. I will post an >> update in a few days. >> >> Cheers, >> FROGGS >> >> -----Ursprüngliche Nachricht----- >> Von: Chris Marshall [mailto:[email protected]] >> Gesendet: Freitag, 8. Juli 2011 16:14 >> An: Kartik Thakore >> Cc: sdl-devel; chromatic; Dmitry Karasik; [email protected] >> Betreff: Re: Perl OpenGL Project >> >> A quick SDL heads up: the Prima::OpenGL strawman implementation >> is now working with POGL on cygwin using the native WGL OpenGL >> drivers. For project goal #3 below, I'll be trying to get SDL installed >> on cygwin so that I can try using it with POGL for the OpenGL drawing. >> >> Anyone already using SDL + POGL on cygwin (with the Mesa+GLX >> rendering)? Does SDL installation on cygwin use the X11+GLX >> framework or the win32+WGL one---as in any bumps I can expect >> ahead? >> >> Thanks much, >> Chris >> >> On Sun, Jul 3, 2011 at 4:44 PM, Kartik Thakore<[email protected]> >> wrote: >>> Hi Chris, >>> >>> I am interested in helping out! Any bugs I can tackle I will take. I am >>> also hoping to look at using some of the P5NCI optimizations chromatic >>> was talking about but I will wait for a while and learn the code base so >>> far. >>> >>> P.S. It would be appreciated if you CC'd the [email protected] list. We >>> have several ppl on that list that are interested in this project >>> >>> Kartik >>> >>> On Sun, 2011-07-03 at 14:25 -0400, chm wrote: >>>> Announcing the new Perl OpenGL project site at >>>> sourceforge.net. A read-only git access is at >>>> >>>> git://pogl.git.sourceforge.net/gitroot/pogl/pogl >>>> >>>> I plan on updating the plan going forward but >>>> the immediate goals are: >>>> >>>> (1) Continue work with Dmitry Karasik to resolve >>>> win32 and cygwin build issues for his new >>>> Prima::OpenGL module at >>>> >>>> http://github.com/dk/Prima-OpenGL >>>> >>>> (2) Refactor the perl API bindings to OpenGL >>>> to use GLEW rather than rolling our own. >>>> That should allow for an immediate bump >>>> in OpenGL support to version 4.x. >>>> >>>> (3) Refactor the GUI/system inteface in OpenGL >>>> to be more platform *and* GUI toolkit >>>> portable. The current FreeGLUT default is >>>> very portable but abstracting the needed >>>> interface should allow it to be provided >>>> by *any* GUI library. This is already getting >>>> started (surprisingly quickly) in #1. >>>> >>>> (4) Replace platform OpenGL library detection >>>> in the Makefile.PL by an Alien::OpenGL or >>>> such approach. Maybe Alien::GLEW would be >>>> better here. >>>> >>>> (5) Move from EU::MM to Module::Build to reduce >>>> platform specific shell and make issues. >>>> >>>> If you are interested in participating, please >>>> contact me via email or through the sf.net >>>> project page links at >>>> >>>> http://sourceforge.net/projects/pogl/develop >>>> >>>> >>>> Thanks! >>>> Chris >>> >>> -- >>> Kartik Thakore<[email protected]> >>> >>> >> >