Re: AW: AW: Perl OpenGL Project
[email protected] (chm) Sun, 10 Jul 2011 14:27:04 -0400
| Newsgroups | perl.sdl.devel |
|---|---|
| Message-ID | <[email protected]> |
On 7/10/2011 2:16 PM, Tobias Leich wrote: > I can build Alien::SDL, but too much tests are failing for SDL. I tried a CPAN install but it failed because the compiler could not produce a win32 binary. The cygwin gcc used to support a -mno-cygwin option but that has been removed. Now you need to either use the cygwin gcc with its cygwin DLL dependencies or you need to use the mingw compiler for native win32 builds. I'm sorry but I don't know further than that since I've not come up to speed on the MinGW build stuff yet. However, it should be possible to have SDL build for the X11 environment on cygwin as a default. That doesn't work at the moment (is there a way to "force" it?). My goal would be to use a cygwin SDL that supports the native win32 OpenGL platform so I would imagine that the mingw compiler approach would be preferrable for performance. However, it would be nice if the SDL on X11 worked out of the box as well---that might be simpler to sort out: just use *real* unix settings on cygwin instead of forcing win32. There have been a couple of FAIL reports generated for Alien::SDL by my attempts so far. The key for cygwin support seems to be don't blindly check both win32 and x11 buildability---you'll get "yes" for both which usually messes up the builds. If you allow a selection and then build appropriately then things work and it is possible to provide options for either (possibly even both but not clear if that would be useful or helpful as a use case). Cheers, Chris > -----Ursprüngliche Nachricht----- > Von: Kartik Thakore [mailto:[email protected]] > Gesendet: Sonntag, 10. Juli 2011 09:03 > An: Tobias Leich > Cc: 'Chris Marshall'; 'sdl-devel'; 'chromatic'; 'Dmitry Karasik'; [email protected] > Betreff: Re: AW: Perl OpenGL Project > > I believe it already works on cygwin no? > > On Sat, 2011-07-09 at 15:48 +0200, Tobias Leich wrote: >> I can help getting Alien::SDL and SDL to work on cygwin. I will post an >> update in a few days. >> >> Cheers, >> FROGGS >> >> -----Ursprüngliche Nachricht----- >> Von: Chris Marshall [mailto:[email protected]] >> Gesendet: Freitag, 8. Juli 2011 16:14 >> An: Kartik Thakore >> Cc: sdl-devel; chromatic; Dmitry Karasik; [email protected] >> Betreff: Re: Perl OpenGL Project >> >> A quick SDL heads up: the Prima::OpenGL strawman implementation >> is now working with POGL on cygwin using the native WGL OpenGL >> drivers. For project goal #3 below, I'll be trying to get SDL installed > >> on cygwin so that I can try using it with POGL for the OpenGL drawing. >> >> Anyone already using SDL + POGL on cygwin (with the Mesa+GLX >> rendering)? Does SDL installation on cygwin use the X11+GLX >> framework or the win32+WGL one---as in any bumps I can expect >> ahead? >> >> Thanks much, >> Chris >> >> On Sun, Jul 3, 2011 at 4:44 PM, Kartik Thakore<[email protected]> >> wrote: >>> Hi Chris, >>> >>> I am interested in helping out! Any bugs I can tackle I will take. I am >>> also hoping to look at using some of the P5NCI optimizations chromatic > >>> was talking about but I will wait for a while and learn the code base so >>> far. >>> >>> P.S. It would be appreciated if you CC'd the [email protected] list. We >>> have several ppl on that list that are interested in this project >>> >>> Kartik >>> >>> On Sun, 2011-07-03 at 14:25 -0400, chm wrote: >>>> Announcing the new Perl OpenGL project site at >>>> sourceforge.net. A read-only git access is at >>>> >>>> git://pogl.git.sourceforge.net/gitroot/pogl/pogl >>>> >>>> I plan on updating the plan going forward but >>>> the immediate goals are: >>>> >>>> (1) Continue work with Dmitry Karasik to resolve >>>> win32 and cygwin build issues for his new >>>> Prima::OpenGL module at >>>> >>>> http://github.com/dk/Prima-OpenGL >>>> >>>> (2) Refactor the perl API bindings to OpenGL >>>> to use GLEW rather than rolling our own. >>>> That should allow for an immediate bump >>>> in OpenGL support to version 4.x. >>>> >>>> (3) Refactor the GUI/system inteface in OpenGL >>>> to be more platform *and* GUI toolkit >>>> portable. The current FreeGLUT default is >>>> very portable but abstracting the needed >>>> interface should allow it to be provided >>>> by *any* GUI library. This is already getting >>>> started (surprisingly quickly) in #1. >>>> >>>> (4) Replace platform OpenGL library detection >>>> in the Makefile.PL by an Alien::OpenGL or >>>> such approach. Maybe Alien::GLEW would be >>>> better here. >>>> >>>> (5) Move from EU::MM to Module::Build to reduce >>>> platform specific shell and make issues. >>>> >>>> If you are interested in participating, please >>>> contact me via email or through the sf.net >>>> project page links at >>>> >>>> http://sourceforge.net/projects/pogl/develop >>>> >>>> >>>> Thanks! >>>> Chris >>> >>> -- >>> Kartik Thakore<[email protected]> >>> >>> >> >