Re: smpeg source for SDL
[email protected] ("Sisyphus") Thu, 21 Jul 2011 19:45:22 +1000
| Newsgroups | perl.sdl.devel |
|---|---|
| Message-ID | <4489309093774124B813768417983BE9@desktop2> |
----- Original Message ----- From: <[email protected]> To: "My" <[email protected]> Cc: "Sisyphus" <[email protected]>; <[email protected]> Sent: Thursday, July 21, 2011 1:53 AM Subject: Re: smpeg source for SDL > Hi guys... > > Latest Alien::SDL comes with a libpng15 patch, the patch can be seen here: > https://github.com/PerlGameDev/Alien-SDL/blob/master/patches/SDL_image-1.2.10-libpng15.patch Thanks - works fine. > I am currently trying to get Alien::SDL and SDL to work on cygwin. > Alien::SDL builds file on my machine. But without smpeg too. As far as i > can see it is just looking for a missing smpeg-config script. > I commited my changes right now: > https://github.com/PerlGameDev/Alien-SDL/compare/77bdac5%5E...77bdac5 I'll skip smpeg for now. > But for the moment, I can compile SDL but most of the test fail and I > dont see any gfx window. > > You may have a look at this too: > http://cygwin-ports.git.sourceforge.net/git/gitweb.cgi?p=cygwin-ports/smpeg;a=tree Is that Cygwin-specific ? I was mainly just curious to see how it all went on (32-bit and 64-bit) native Win32, but it seems I have to install Alien::SDL (and its dependency chain) anyway .... which is rather annoying. Is there some simple way to remove the Alien::SDL dependency and use the libs I've already built ? No matter if there's not ... I'll just put it on hold until I'm in a more relaxed and tolerant mood :-) Thanks for the patch and the info! Cheers, Rob