Re: memleaks on SDLx::Layer, SDLx::LayerManager, SDLx::Text and probably others
[email protected] (Jeffrey Palmer) Mon, 26 Sep 2011 07:21:46 -0400
| Newsgroups | perl.sdl.devel |
|---|---|
| Message-ID | <CAJHFk52yCwE7qgfAw3OzZZ+rux=UssLrimgcZ37ss10QaZJkxg@mail.gmail.com> |
The bug tracker has been moved to github (https://github.com/PerlGameDev/SDL/issues). On Sun, Sep 25, 2011 at 8:09 PM, LS <[email protected]> wrote: > hello list, > > i recently started writing a small game in perl & sdl and noticed a few memleaks > which i was able to (partially) avoid by rewriting a few things, however it's > kind of frustrating. maybe i just use the wrong version or something - i would > realy appreciate if anyone can point me out a good solution. > > i attached a small script to demonstrate some issues, where is also one similar > issue with the SDLx::Text write* methods, it seems there is a leak somewhere > during creation of the surface used internally. > > just posting this here because it seems the server where the bug tracking is > hosted is down, if it just was moved can someone please provide me the new url? > > > regards -- Jeffrey T. Palmer