Re: SDL2.0 Dev
[email protected] (Kartik Thakore) Thu, 28 Feb 2013 17:23:57 -0500
| Newsgroups | perl.sdl.devel |
|---|---|
| Message-ID | <CAMiwcjY9rYbV_eQZPvLgu1A2999NZLn_+_OXFFOpv5fLiKRqbw@mail.gmail.com> |
--14dae9340485c1538704d6d0581a Content-Type: text/plain; charset=ISO-8859-1 I couldn't do ./configure in the portable strawberry perl .bat file shell. What shell do you use? Alien::SDL2 will just have SDL2 for now. The other libraries don't work with SDL2 as of yet. On Thu, Feb 28, 2013 at 4:22 PM, kmx <[email protected]> wrote: > Hi Kartik & Tobias, > > 1/ as for building strawberry perl binaries: > - I use MSYS shell + gcc included in straberry perl > - it builds fine without any patching simply by running: ./configure && > make > > it seems like DirectX headers included in strawberry's gcc (I am using the > latest 5.16.2) play well with SDL2 > checking d3d9.h usability... yes > checking d3d9.h presence... yes > checking for d3d9.h... yes > checking ddraw.h usability... yes > checking ddraw.h presence... yes > checking for ddraw.h... yes > checking dsound.h usability... yes > checking dsound.h presence... yes > checking for dsound.h... yes > checking dinput.h usability... yes > checking dinput.h presence... yes > checking for dinput.h... yes > > 2/ as for Alien::SDL2 > what libraries do we want to include? > how does SLD2 work with SDL_gfx, SDL_mixer, ... ? are they still needed? > what I want to avoid (if possible) is SDL_Pango (huge GTK dependency chain) > > -- > kmx > --14dae9340485c1538704d6d0581a--