DirectX - Failed loading D3DX9_*.dll
[email protected] (kmx) Tue, 05 Mar 2013 11:09:05 +0100
| Newsgroups | perl.sdl.devel |
|---|---|
| Message-ID | <[email protected]> |
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Hi Kartik and Tobias,
ad our last discussion on IRC.
I have investigated the warning "Failed loading D3DX9_*.dll" and come up
with the enclosed patch (please forward it to relevant SDL2 mailing
list/bugtracker).
The warning has gone and DirectX seems to be loaded but I was not able to
test it more.
New binaries:
http://strawberryperl.com/package/kmx/sdl/32bit_SDL2_20130305.zip
http://strawberryperl.com/package/kmx/sdl/64bit_SDL2_20130305.zip
Alien-SDL2 on github was also updated
--
kmx
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<font face="Helvetica, Arial, sans-serif">Hi Kartik and Tobias,<br>
<br>
ad our last discussion on IRC.<br>
<br>
I have investigated the warning "Failed loading D3DX9_*.dll" and
come up with the enclosed patch (please forward it to relevant
SDL2 mailing list/bugtracker).<br>
<br>
The warning has gone and DirectX seems to be loaded but I was not
able to test it more.<br>
<br>
New binaries:<br>
<a class="moz-txt-link-freetext" href="http://strawberryperl.com/package/kmx/sdl/32bit_SDL2_20130305.zip">http://strawberryperl.com/package/kmx/sdl/32bit_SDL2_20130305.zip</a><br>
<a class="moz-txt-link-freetext" href="http://strawberryperl.com/package/kmx/sdl/64bit_SDL2_20130305.zip">http://strawberryperl.com/package/kmx/sdl/64bit_SDL2_20130305.zip</a><br>
<br>
Alien-SDL2 on github was also updated<br>
<br>
--<br>
kmx<br>
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--- /z/strawberry_libs/SDL2-hg20130301/src/render/direct3d/SDL_render_d3d.c 2013-02-28 17:11:04 +0000
+++ /z/strawberry_libs/SDL2-hg20130301_patched/src/render/direct3d/SDL_render_d3d.c 2013-03-05 09:38:04 +0000
@@ -477,7 +477,9 @@
for (d3dxVersion=50;d3dxVersion>0;d3dxVersion--) {
SDL_snprintf(d3dxDLLFile, 49, "D3DX9_%02d.dll", d3dxVersion);
- data->d3dxDLL = SDL_LoadObject(d3dxDLLFile);
+ LPTSTR tmpstr = WIN_UTF8ToString(d3dxDLLFile);
+ data->d3dxDLL = (void *)LoadLibrary(tmpstr); /* not using SDL_LoadObject() as we want silently fail - no error message */
+ SDL_free(tmpstr);
if (data->d3dxDLL) {
HRESULT (WINAPI *D3DXCreateMatrixStack) (DWORD Flags, LPD3DXMATRIXSTACK* ppStack);
D3DXCreateMatrixStack = (HRESULT (WINAPI *) (DWORD, LPD3DXMATRIXSTACK*)) SDL_LoadFunction(data->d3dxDLL, "D3DXCreateMatrixStack");
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