gmane.games.devel.algorithms archive
585 archived articles, newest first (page 1 of 6). Latest articles →
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Sat, 24 Oct 2015 18:16:07 -0700important message
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Thu, 22 Oct 2015 16:03:58 -0700Re: Special cases of Weiler-Atherton
Mon, 24 Nov 2014 15:55:04 +0100Re: Special cases of Weiler-Atherton
Mon, 24 Nov 2014 15:41:21 +0100 (CET)Special cases of Weiler-Atherton
Sun, 23 Nov 2014 13:30:55 +0100Re: CSG operations on textured meshes -- something better than CGAL?
Tue, 27 May 2014 09:20:35 -0700Re: CSG operations on textured meshes -- something better than CGAL?
Wed, 21 May 2014 19:53:39 +0000Re: CSG operations on textured meshes -- something better than CGAL?
Wed, 21 May 2014 17:10:41 +0100Re: CSG operations on textured meshes -- something better than CGAL?
Wed, 21 May 2014 11:38:44 -0400Re: CSG operations on textured meshes -- something better than CGAL?
Wed, 21 May 2014 08:05:49 -0700Re: CSG operations on textured meshes -- something better than CGAL?
Wed, 14 May 2014 07:07:42 +0200Re: CSG operations on textured meshes -- something better than CGAL?
Tue, 13 May 2014 16:41:30 -0700Re: CSG operations on textured meshes -- something better than CGAL?
Thu, 8 May 2014 19:28:31 +0000Re: CSG operations on textured meshes -- something better than CGAL?
Thu, 8 May 2014 12:08:40 -0700CSG operations on textured meshes -- something better than CGAL?
Thu, 8 May 2014 11:08:04 -0700Re: sparse bitset compression
Sun, 9 Mar 2014 16:40:20 +0000Re: sparse bitset compression
Sat, 8 Mar 2014 07:13:15 -0800Re: sparse bitset compression
Fri, 31 Jan 2014 23:27:26 +0000Re: sparse bitset compression
Fri, 31 Jan 2014 13:32:02 -0800Re: sparse bitset compression
Tue, 21 Jan 2014 00:08:10 -0800Re: sparse bitset compression
Sat, 18 Jan 2014 00:10:02 +0000Re: sparse bitset compression
Fri, 17 Jan 2014 20:11:36 +0100Re: sparse bitset compression
Fri, 17 Jan 2014 18:04:46 +0000Re: sparse bitset compression
Fri, 17 Jan 2014 10:14:40 +0000Re: sparse bitset compression
Wed, 15 Jan 2014 13:21:22 -0800Re: sparse bitset compression
Tue, 14 Jan 2014 19:40:34 +0000Re: sparse bitset compression
Tue, 14 Jan 2014 11:11:31 -0800Re: sparse bitset compression
Tue, 14 Jan 2014 17:01:07 +0000Re: sparse bitset compression
Tue, 14 Jan 2014 16:52:06 +0000Re: sparse bitset compression
Tue, 14 Jan 2014 13:11:05 +0000sparse bitset compression
Tue, 14 Jan 2014 12:37:46 +0000Re: Texture mip streaming prioritization
Mon, 22 Jul 2013 19:34:56 -0700Re: Texture mip streaming prioritization
Mon, 22 Jul 2013 19:24:59 -0700Re: Texture mip streaming prioritization
Tue, 23 Jul 2013 01:44:15 +0100Re: Texture mip streaming prioritization
Tue, 23 Jul 2013 10:21:14 +1000Re: Texture mip streaming prioritization
Mon, 22 Jul 2013 16:34:47 -0700Re: Texture mip streaming prioritization
Mon, 22 Jul 2013 23:26:27 +0200Re: Texture mip streaming prioritization
Mon, 22 Jul 2013 13:55:22 -0700Re: Texture mip streaming prioritization
Mon, 22 Jul 2013 09:53:48 +0200Texture mip streaming prioritization
Mon, 22 Jul 2013 17:16:16 +1000Re: Spherical Harmonic Filtering
Tue, 30 Apr 2013 09:34:45 -0700Re: Timing problems
Fri, 12 Apr 2013 11:28:00 +0400Re: Hello
Sat, 30 Mar 2013 16:35:58 -0700 (PDT)Re: Timing problems
Sat, 23 Mar 2013 15:10:11 +0800Re: Timing problems
Sat, 23 Mar 2013 01:21:44 +0000 (UTC)Re: Timing problems
Fri, 22 Mar 2013 11:24:25 +0000 (UTC)Re: Timing problems
Fri, 22 Mar 2013 11:18:41 +0800Re: Timing problems
Fri, 22 Mar 2013 02:40:56 +0000 (UTC)Spherical Harmonic Filtering
Fri, 1 Mar 2013 10:56:16 +0100Re: Finding the best pose to re-enter animation graph from ragdoll
Wed, 19 Dec 2012 19:53:58 +0000Re: Finding the best pose to re-enter animation graph from ragdoll
Fri, 14 Dec 2012 10:35:20 +0000Re: Finding the best pose to re-enter animation graph from ragdoll
Thu, 13 Dec 2012 13:12:58 -0800Re: Finding the best pose to re-enter animation graph from ragdoll
Thu, 13 Dec 2012 20:44:52 +0000Re: Finding the best pose to re-enter animation graph from ragdoll
Thu, 13 Dec 2012 20:16:57 +0000Re: Finding the best pose to re-enter animation graph from ragdoll
Thu, 13 Dec 2012 12:09:46 -0800Re: Finding the best pose to re-enter animation graph from ragdoll
Thu, 13 Dec 2012 11:55:18 -0800Re: Finding the best pose to re-enter animation graph from ragdoll
Thu, 13 Dec 2012 19:54:42 +0000Re: Finding the best pose to re-enter animation graph from ragdoll
Thu, 13 Dec 2012 14:39:30 -0500Finding the best pose to re-enter animation graph from ragdoll
Thu, 13 Dec 2012 18:22:38 +0000CFP - INTERNATIONAL JOURNAL OF EXPERIMENTAL ALGORITHMS(IJEA)
Tue, 11 Sep 2012 17:45:04 -0700Re: (no subject)
Thu, 28 Jun 2012 01:02:04 +0200(no subject)
Wed, 27 Jun 2012 14:52:36 -0700 (PDT)(no subject)
Wed, 27 Jun 2012 14:47:49 -0700 (PDT)Re: Procedural scenes
Sat, 28 Apr 2012 09:58:47 -0400Re: Procedural scenes
Sat, 28 Apr 2012 15:27:58 +0200Re: Procedural scenes
Sat, 28 Apr 2012 13:50:32 +0200Procedural scenes
Sat, 28 Apr 2012 03:36:57 -0700 (PDT)CFP - INTERNATIONAL JOURNAL OF ARTIFICIAL INTELLIGENCE AND EXPERT SYSTEMS (IJAE)
Wed, 29 Feb 2012 12:38:07 -0800Re: CFP - INTERNATIONAL JOURNAL OF EXPERIMENTAL ALGORITHMS(IJEA)
Tue, 21 Feb 2012 13:26:23 -0800CFP - INTERNATIONAL JOURNAL OF EXPERIMENTAL ALGORITHMS(IJEA)
Tue, 21 Feb 2012 10:52:28 -0800Re: Pick dominant light from sh coeffs
Fri, 3 Feb 2012 11:28:09 +1000Re: Pick dominant light from sh coeffs
Thu, 2 Feb 2012 17:21:51 -0700Re: Pick dominant light from sh coeffs
Thu, 2 Feb 2012 15:54:11 -0800Pick dominant light from sh coeffs
Fri, 3 Feb 2012 09:22:21 +1000Invitation to connect on LinkedIn
Thu, 27 Oct 2011 16:07:33 +0000 (UTC)marcsh wants questions from you on Formspring
Sat, 22 Oct 2011 20:20:24 -0400 (EDT)Re: procedural star graph generator
Sat, 10 Sep 2011 01:51:13 -0700Re: procedural star graph generator
Sat, 10 Sep 2011 01:23:16 -0700 (PDT)Re: procedural star graph generator
Fri, 9 Sep 2011 10:49:30 -0700Re: procedural star graph generator
Fri, 9 Sep 2011 17:32:59 +0100Re: procedural star graph generator
Fri, 9 Sep 2011 08:36:37 -0600procedural star graph generator
Fri, 9 Sep 2011 01:10:27 -0700 (PDT)Re: Good sources / RSS feeds to track emerging research papers?
Fri, 26 Aug 2011 16:18:58 +0200
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