gmane.games.devel.design archive

213 archived articles, newest first (page 1 of 3). Latest articles →

Game design
Mon, 4 Jun 2007 19:24:10 -0500
"Guillermo Ramos" <[email protected]> • #213
Games for the older audience
Mon, 2 Jan 2006 13:52:44 +0000
Richard Fabian <[email protected]> • #212
Cool game design post mortem
Sat, 22 Oct 2005 23:36:00 -0400
Kent Quirk <[email protected]> • #211
RE: Revolution Controller design thoughts
Thu, 20 Oct 2005 09:43:59 -0700
"Phil Teschner" <[email protected]> • #210
Revolution Controller design thoughts
Thu, 20 Oct 2005 12:11:51 +0100
Chris Chapman <[email protected]> • #209
Re: Is list list dead?
Thu, 20 Oct 2005 11:44:40 +0100
Chris Chapman <[email protected]> • #208
RE: Is list list dead?
Thu, 20 Oct 2005 10:01:31 +0100
"Diogo de Andrade" <[email protected]> • #207
RE: Is list list dead?
Thu, 20 Oct 2005 09:49:03 +0100
Crosbie Fitch <[email protected]> • #206
RE: Is list list dead?
Thu, 20 Oct 2005 09:49:35 +0100
"Diogo de Andrade" <[email protected]> • #205
Is list list dead?
Thu, 20 Oct 2005 00:31:37 -0700
"Steve Lacey" <[email protected]> • #204
Re: TCP/UDP IP Offload NIC for gamers?
Wed, 29 Sep 2004 16:29:02 -0400
Brian Hook <[email protected]> • #203
TCP/UDP IP Offload NIC for gamers?
Wed, 29 Sep 2004 08:35:47 -0700 (PDT)
Harlan Beverly <[email protected]> • #202
Re: Tutorials
Sat, 05 Jun 2004 02:28:53 +0300
Kimmo Vihola <[email protected]> • #201
Tutorials
Fri, 4 Jun 2004 13:05:33 -0700 (PDT)
[email protected] • #200
re: Training Advice
Fri, 04 Jun 2004 11:12:13 -0700
George Warner <[email protected]> • #199
Re: Training Advice
Fri, 4 Jun 2004 17:07:18 -0400
Debian User <[email protected]> • #198
Re: Training Advice
Fri, 04 Jun 2004 00:59:33 -0700
Mike Wuetherick <[email protected]> • #197
Re: Training Advice
Thu, 03 Jun 2004 23:52:02 -0600
Paul Hoza <[email protected]> • #196
Re: Training Advice
Fri, 4 Jun 2004 01:17:41 -0400
Brian Hook <[email protected]> • #195
Re: Training Advice
Thu, 03 Jun 2004 18:28:36 -0700
Parveen Kaler <[email protected]> • #194
Training Advice
Fri, 4 Jun 2004 09:03:16 +0800
"Brett Bibby" <[email protected]> • #193
Re: Design of Online Economies: Currency
Tue, 30 Mar 2004 01:39:38 -0800
Mike Wuetherick <[email protected]> • #192
RE: Design of Online Economies: Currency
Tue, 30 Mar 2004 12:29:17 +0300
"Ivan-Assen Ivanov" <[email protected]> • #191
Re: Design of Online Economies: Currency
Tue, 30 Mar 2004 00:53:44 -0800
Mike Wuetherick <[email protected]> • #190
Re: Design of Online Economies: Currency
Tue, 30 Mar 2004 08:32:40 +0300 (EEST)
Jan Ekholm <[email protected]> • #189
Design of Online Economies: Currency
Sun, 28 Mar 2004 23:43:06 -0500
Brian Hook <[email protected]> • #188
The Zen of Save Points
Fri, 19 Mar 2004 17:13:39 -0500
Brian Hook <[email protected]> • #187
Re: gesturing
Wed, 07 Jan 2004 09:29:30 -0800
Evan Robinson <[email protected]> • #186
Re: gesturing
Wed, 07 Jan 2004 10:46:29 +0200
Kimmo Vihola <[email protected]> • #185
Re: gesturing
Tue, 6 Jan 2004 17:06:47 +0800
"Brett Bibby" <[email protected]> • #184
Re: gesturing
Tue, 06 Jan 2004 00:27:03 -0800
Evan Robinson <[email protected]> • #183
Re: gesturing
Tue, 6 Jan 2004 15:10:26 +0800
"Brett Bibby" <[email protected]> • #182
Re: gesturing
Mon, 05 Jan 2004 22:43:32 -0800
Mike Wuetherick <[email protected]> • #181
Re: gesturing
Mon, 05 Jan 2004 22:30:35 -0800
Tom Hubina <[email protected]> • #180
Re: gesturing
Tue, 6 Jan 2004 01:16:01 -0500 (EST)
Jeremy Vanseader <[email protected]> • #179
Re: gesturing
Mon, 05 Jan 2004 19:28:15 -0800
Tom Hubina <[email protected]> • #178
Re: gesturing
Mon, 05 Jan 2004 20:16:22 -0800
Mike Wuetherick <[email protected]> • #177
gesturing
Tue, 6 Jan 2004 10:23:19 +0800
"Brett Bibby" <[email protected]> • #176
RE: Speed kills
Mon, 5 Jan 2004 10:44:33 -0500
Brian Hook <[email protected]> • #175
RE: Speed kills
Mon, 5 Jan 2004 09:11:59 -0000
"Jacob Turner \(Core Design Ltd\)" <[email protected]> • #174
Re: Speed kills
Fri, 02 Jan 2004 00:32:23 +0000
Cruise <[email protected]> • #173
Re: Re: Gamedevlists-design digest, Vol 1 #67 - 6 msgs
Fri, 02 Jan 2004 00:42:36 +0000
Cruise <[email protected]> • #172
Re: Speed kills
Sun, 28 Dec 2003 21:36:48 -0800
George Warner <[email protected]> • #171
RE: Re: Gamedevlists-design digest, Vol 1 #67 - 6 msgs
Sun, 28 Dec 2003 16:34:34 -0000
"Neil Stewart" <[email protected]> • #170
Re: Gamedevlists-design digest, Vol 1 #67 - 6 msgs
Sun, 28 Dec 2003 14:50:24 +0000
[email protected] • #169
Re: Speed kills
Sun, 28 Dec 2003 01:32:22 +0200
"Hakan YUKSEL" <[email protected]> • #168
Re: Speed kills
Sat, 27 Dec 2003 21:08:03 +0200
"Hakan YUKSEL" <[email protected]> • #167
RE: Speed kills
Sat, 27 Dec 2003 15:41:48 -0500
Brian Hook <[email protected]> • #166
RE: Speed kills
Sat, 27 Dec 2003 18:02:20 -0000
"Neil Stewart" <[email protected]> • #165
Re: Speed kills
Sat, 27 Dec 2003 11:34:18 -0500
Brian Hook <[email protected]> • #164
Re: Speed kills
Sat, 27 Dec 2003 16:11:03 +0200
"Hakan YUKSEL" <[email protected]> • #163
Re: Speed kills
Sat, 27 Dec 2003 16:10:07 +0200
"Hakan YUKSEL" <[email protected]> • #162
Re: Speed kills
Fri, 26 Dec 2003 21:14:20 -0500
Brian Hook <[email protected]> • #161
Speed kills
Wed, 24 Dec 2003 17:05:31 -0500
Brian Hook <[email protected]> • #160
Re: Ideas for a short game coding party
Sun, 12 Oct 2003 13:19:58 +0200
"nearaz" <[email protected]> • #159
Re: Ideas for a short game coding party
Sun, 12 Oct 2003 13:48:05 +0300 (EEST)
Jan Ekholm <[email protected]> • #158
RE: Ideas for a short game coding party
Fri, 10 Oct 2003 14:04:41 +0100
Tom Forsyth <[email protected]> • #157
RE: Ideas for a short game coding party
Fri, 10 Oct 2003 13:32:49 +0100
"Jamie Fowlston" <[email protected]> • #156
Re: Ideas for a short game coding party
Fri, 10 Oct 2003 15:33:31 +0300
"Aras Pranckevicius" <[email protected]> • #155
RE: Ideas for a short game coding party
Fri, 10 Oct 2003 15:22:42 +0300
"Ivan-Assen Ivanov" <[email protected]> • #154
RE: Ideas for a short game coding party
Fri, 10 Oct 2003 13:23:26 +0100
"Jamie Fowlston" <[email protected]> • #153
Re: Ideas for a short game coding party
Fri, 10 Oct 2003 14:21:09 +0200
"Mickael Pointier" <[email protected]> • #152
Re: Ideas for a short game coding party
Fri, 10 Oct 2003 15:16:55 +0300
"Aras Pranckevicius" <[email protected]> • #151
RE: Ideas for a short game coding party
Fri, 10 Oct 2003 13:00:52 +0100
Tom Forsyth <[email protected]> • #150
Ideas for a short game coding party
Fri, 10 Oct 2003 14:09:52 +0300
"Aras Pranckevicius" <[email protected]> • #149
Re: demo vs complete game
Tue, 26 Aug 2003 08:07:27 -0700
Mike Wuetherick <[email protected]> • #148
Re: demo vs complete game
Tue, 26 Aug 2003 11:33:22 +0100
Ben Hawes <[email protected]> • #147
Re: demo vs complete game
Mon, 25 Aug 2003 17:07:21 -0700
[email protected] • #146
Re: demo vs complete game
Mon, 25 Aug 2003 22:31:38 +0200 (CEST)
[email protected] • #145
Re: demo vs complete game
Mon, 25 Aug 2003 11:17:11 -0700
[email protected] • #144
RE: demo vs complete game
Mon, 25 Aug 2003 11:13:14 -0700
[email protected] • #143
RE: demo vs complete game
Fri, 22 Aug 2003 18:22:59 +0100
Tom Forsyth <[email protected]> • #142
RE: demo vs complete game
Fri, 22 Aug 2003 10:18:41 -0700
George Warner <[email protected]> • #141
RE: demo vs complete game
Thu, 21 Aug 2003 19:13:42 +0100
Tom Forsyth <[email protected]> • #140
Re: demo vs complete game
Thu, 21 Aug 2003 19:03:10 +0200
Ignacio Castaño <[email protected]> • #139
RE: demo vs complete game
Wed, 20 Aug 2003 13:34:49 -0700
Tom Hubina <[email protected]> • #138
RE: demo vs complete game
Wed, 20 Aug 2003 15:56:31 +0100
Tom Forsyth <[email protected]> • #137
RE: demo vs complete game
Wed, 20 Aug 2003 15:36:41 +0100
Gareth Lewin <[email protected]> • #136
Re: demo vs complete game
Wed, 20 Aug 2003 11:04:42 -0400
Brian Hook <[email protected]> • #135
demo vs complete game
Wed, 20 Aug 2003 16:10:12 +0200
Ignacio Castaño <[email protected]> • #134
RE: About Face 2.0
Fri, 18 Jul 2003 22:51:11 +0300
"mitea" <[email protected]> • #133
About Face 2.0
Fri, 18 Jul 2003 12:10:04 -0400
Brian Hook <[email protected]> • #132
Re: RE: Designing a renderer
Sun, 06 Jul 2003 23:10:09 -0700
Mark Wang <[email protected]> • #131
RE: Designing a renderer
Thu, 3 Jul 2003 10:41:17 +0100
Gareth Lewin <[email protected]> • #130
Re: Designing a renderer
Wed, 2 Jul 2003 19:36:21 +0200
"Dirk Gregorius" <[email protected]> • #129
RE: Designing a renderer
Wed, 2 Jul 2003 15:26:23 +0100
"Jamie Fowlston" <[email protected]> • #128
RE: Designing a renderer
Wed, 2 Jul 2003 14:12:56 +0100
Gareth Lewin <[email protected]> • #127
RE: Designing a renderer
Wed, 2 Jul 2003 13:47:22 +0100
"Jamie Fowlston" <[email protected]> • #126
RE: Designing a renderer
Wed, 2 Jul 2003 12:17:17 +0100
Gareth Lewin <[email protected]> • #125
RE: Designing a renderer
Wed, 2 Jul 2003 12:08:23 +0100
"Jamie Fowlston" <[email protected]> • #124
Re: RE: Designing a renderer
Wed, 2 Jul 2003 12:38:02 +0200
<[email protected]> • #123
RE: Designing a renderer
Wed, 2 Jul 2003 10:18:48 +0100
[email protected] • #122
RE: Designing a renderer
Wed, 2 Jul 2003 10:12:01 +0100
Gareth Lewin <[email protected]> • #121
RE: Designing a renderer
Wed, 2 Jul 2003 09:34:33 +0200
"Timur Davidenko" <[email protected]> • #120
RE: Designing a renderer
Tue, 1 Jul 2003 20:20:13 -0500
"Garett Bass" <[email protected]> • #119
Re: Designing a renderer
01 Jul 2003 16:56:34 -0700
Parveen Kaler <[email protected]> • #118
Re: Designing a renderer
Tue, 1 Jul 2003 23:50:26 +0200
"Ivan Galic" <[email protected]> • #117
RE: Designing a renderer
Tue, 1 Jul 2003 12:38:51 -0500
"Garett Bass" <[email protected]> • #116
Designing a renderer
Tue, 1 Jul 2003 11:19:27 +0200
"Dirk Gregorius" <[email protected]> • #115
Serious Sam SDK (was:Re: OT - Game Development Professionals Network)
Thu, 5 Jun 2003 16:01:48 +0530
"Nalin Savara" <[email protected]> • #114
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