gmane.games.freeciv.ai archive
354 archived articles, newest first (page 1 of 4). Latest articles →
Re: [Freeciv-Dev] Re: (PR#18440) [Bug+Patch] Wrong warmap after generate_warmap()
Thu, 20 Jul 2006 16:35:30 -0700Re[3]: The Proof.
Wed, 19 Jul 2006 00:39:18 +0200Re: [Freeciv-Dev] (PR#18476) [Patch] generate_warmap() and "TerrainSpeed"
Sun, 16 Jul 2006 17:53:11 -0700Re: [Freeciv-Dev] Re: (PR#18566) [Patch] Remove F_CARRIER checks from AI code
Fri, 14 Jul 2006 16:10:14 -0700Re: [Freeciv-Dev] (PR#18222) [Patch] AI builds caravans
Fri, 7 Jul 2006 05:20:07 -0700Re: [Freeciv-Dev] (PR#12545) [Patch] ai.invasion cleanup
Sun, 2 Jul 2006 10:26:00 -0700Re: [Freeciv-Dev] (PR#12545) [Patch] ai.invasion cleanup
Sun, 2 Jul 2006 05:13:11 -0700(PR#9623) worker-unit want is too high
Tue, 2 May 2006 19:25:50 -0700Re: (PR#16006) Beta1: AI debug command wording
Mon, 27 Mar 2006 12:42:01 -0800(PR#16006) Beta1: AI debug command wording
Thu, 23 Mar 2006 01:27:57 -0800Re: AI Explorer Improvement Idea
Sun, 26 Feb 2006 14:19:31 -0800 (PST)Re: AI Explorer Improvement Idea
Sun, 26 Feb 2006 00:38:56 -0500AI Explorer Improvement Idea
Sat, 25 Feb 2006 20:11:55 -0800 (PST)Re: [Freeciv-Dev] (PR#12682) AI Ignores Building Effects for Tech. Wants
Fri, 20 Jan 2006 10:37:29 -0800Re: [Freeciv-Dev] (PR#12682) AI Ignores Building Effects for Tech. Wants
Sat, 21 Jan 2006 07:08:42 -0800Re: [Freeciv-Dev] (PR#12682) AI Ignores Building Effects for Tech. Wants
Sun, 8 Jan 2006 06:29:25 -0800Re: [Freeciv-Dev] (PR#12682) AI Ignores Building Effects for Tech. Wants
Mon, 26 Dec 2005 15:21:37 -0800ai research overflow
Thu, 22 Dec 2005 11:29:42 -0800 (PST)Re: ai research-- ai research overflow
Thu, 22 Dec 2005 12:25:53 -0500Re: ai research -- ai research overflow
Thu, 22 Dec 2005 11:54:58 -0500ai research-- ai research overflow
Thu, 22 Dec 2005 09:06:37 -0800 (PST)ai research -- ai research overflow
Wed, 21 Dec 2005 13:34:00 -0800 (PST)Re: [Freeciv-Dev] (PR#12682) AI Ignores Building Effects for Tech. Wants
Tue, 20 Dec 2005 13:42:59 -0800Re: [Freeciv-Dev] (PR#12682) AI Ignores Building Effects for Tech. Wants
Mon, 19 Dec 2005 15:02:37 -0800Re: (PR#14863) compile fix for aiparatrooper.c
Tue, 13 Dec 2005 22:50:09 -0800Re: [Freeciv-Dev] (PR#12682) AI Ignores Building Effects for Tech. Wants
Fri, 2 Dec 2005 15:50:13 -0800Re: [Freeciv-Dev] (PR#12682) AI Ignores Building Effects for Tech. Wants
Wed, 30 Nov 2005 17:17:49 -0800Re: [Freeciv-Dev] (PR#12682) AI Ignores Building Effects for Tech. Wants
Wed, 30 Nov 2005 16:10:47 -0800Re: AI personalities
Sat, 5 Nov 2005 21:58:27 +0000 (GMT)Re: [Freeciv-Dev] (PR#14491) barbarian autoattack
Wed, 2 Nov 2005 14:04:45 -0800Re: [Freeciv-Dev] (PR#14491) barbarian autoattack
Wed, 2 Nov 2005 12:41:16 -0800Re: [Freeciv-Dev] (PR#14491) barbarian autoattack
Wed, 2 Nov 2005 12:24:19 -0800Re: [Freeciv-Dev] (PR#14491) barbarian autoattack
Wed, 2 Nov 2005 12:17:49 -0800Re: (PR#14529) AI keeps building already present in a city.
Wed, 2 Nov 2005 12:16:51 -0800Re: (PR#14368) AI concentrates its navy around huts.
Wed, 2 Nov 2005 10:24:56 -0800Re: [Freeciv-Dev] (PR#14491) barbarian autoattack
Wed, 2 Nov 2005 09:42:54 -0800Re: [Freeciv-Dev] (PR#14491) barbarian autoattack
Wed, 2 Nov 2005 09:28:05 -0800Re: (PR#14529) AI keeps building already present in a city.
Wed, 2 Nov 2005 09:24:51 -0800(PR#14529) AI keeps building already present in a city.
Wed, 2 Nov 2005 08:53:19 -0800(PR#14518) AI cannot declare war again
Tue, 1 Nov 2005 02:09:49 -0800Re: AI personalities
Tue, 01 Nov 2005 09:18:42 +1100Re: AI personalities
Mon, 31 Oct 2005 15:47:39 -0600 (CST)(PR#14366) Teach AI to use paratroopers
Wed, 19 Oct 2005 05:51:45 -0700(PR#14368) AI concentrates its navy around huts.
Tue, 18 Oct 2005 03:29:16 -0700(PR#14366) Teach AI to use paratroopers
Tue, 18 Oct 2005 01:35:31 -0700Re: (PR#14228) Ai doesn't react to explorers pillaging it's territory
Wed, 12 Oct 2005 02:27:16 -0700Re: (PR#14228) Ai doesn't react to explorers pillaging it's territory
Sat, 8 Oct 2005 11:05:30 -0700(PR#14228) Ai doesn't react to explorers pillaging it's territory
Sat, 8 Oct 2005 05:53:59 -0700(PR#14053) naive AI and ceasefire
Tue, 20 Sep 2005 11:10:54 -0700Re: (PR#14053) naive AI and ceasefire
Tue, 20 Sep 2005 10:01:38 -0700(PR#14053) naive AI and ceasefire
Tue, 20 Sep 2005 06:30:42 -0700(PR#14053) naive AI and ceasefire
Tue, 20 Sep 2005 06:15:01 -0700Re: (PR#13939) AI sees Subs?
Thu, 15 Sep 2005 13:30:19 -0700Re: [Freeciv-Dev] (PR#13939) AI sees Subs?
Wed, 14 Sep 2005 08:45:26 -0700Re: preference for city walls
Wed, 14 Sep 2005 06:38:35 +0000 (GMT)preference for city walls
Wed, 14 Sep 2005 00:10:10 +0200Re: [Freeciv-Dev] (PR#13939) AI sees Subs?
Tue, 13 Sep 2005 06:31:02 -0700Re: (PR#13939) AI sees Subs?
Tue, 13 Sep 2005 06:25:30 -0700Re: (PR#13939) AI sees Subs?
Tue, 13 Sep 2005 05:57:25 -0700Re: (PR#13939) AI sees Subs?
Tue, 13 Sep 2005 05:17:06 -0700Re: (PR#13939) AI sees Subs?
Tue, 13 Sep 2005 04:35:15 -0700Re: [Freeciv-Dev] (PR#13939) AI sees Subs?
Tue, 13 Sep 2005 04:29:36 -0700(PR#13939) AI sees Subs?
Tue, 13 Sep 2005 01:49:47 -0700(PR#9908) Updated AI channels patch
Mon, 22 Aug 2005 15:04:42 -0700(PR#9623) worker-unit want is too high
Sat, 20 Aug 2005 11:16:40 -0700(PR#11158) PF and use of ships
Sat, 20 Aug 2005 11:08:42 -0700(PR#6453) pf: igzoc units try to lay paths through non-allied cities
Sat, 20 Aug 2005 10:57:42 -0700(PR#814) Bug: settler/engineers do not irrigate/upgrade city center when in auto-settler
Sat, 20 Aug 2005 10:30:17 -0700(PR#13295) swapping cities for tech
Wed, 20 Jul 2005 11:46:38 -0700Re: [Freeciv-Dev] (PR#13295) swapping cities for tech
Wed, 20 Jul 2005 11:32:16 -0700(PR#13430)
Sat, 9 Jul 2005 02:41:37 -0700Re: (PR#13407) Stop easy AI expanding so fast.
Tue, 5 Jul 2005 02:39:30 -0700(PR#13407) Stop easy AI expanding so fast.
Tue, 5 Jul 2005 00:47:50 -0700(PR#13407) Stop easy AI expanding so fast.
Tue, 5 Jul 2005 00:48:18 -0700Re: Waiting AI patches...
Sun, 3 Jul 2005 21:50:33 -0700 (PDT)Paratroopers
Fri, 01 Jul 2005 22:55:21 +0200Waiting AI patches...
Tue, 28 Jun 2005 16:42:28 +0000 (GMT)(PR#10997) AI can sell his last cities
Tue, 21 Jun 2005 03:21:05 -0700Re: [Freeciv-Dev] (PR#13295) swapping cities for tech
Tue, 21 Jun 2005 02:55:03 -0700Re: [Freeciv-Dev] (PR#13227) foreign guard
Tue, 14 Jun 2005 12:49:19 -0700(PR#13156) auto_settler_findwork infinite recursion
Mon, 13 Jun 2005 15:59:08 -0700(PR#13156) auto_settler_findwork infinite recursion
Sat, 11 Jun 2005 18:33:19 -0700(PR#13156) auto_settler_findwork infinite recursion
Sat, 11 Jun 2005 17:28:21 -0700Re: [Freeciv-Dev] (PR#13227) foreign guard
Sat, 11 Jun 2005 11:22:10 -0700Re: [Freeciv-Dev] (PR#13227) foreign guard
Sat, 11 Jun 2005 11:25:32 -0700(PR#13156) auto_settler_findwork infinite recursion
Fri, 10 Jun 2005 09:23:35 -0700(PR#13156) auto_settler_findwork infinite recursion
Tue, 7 Jun 2005 11:05:23 -0700Re: [Freeciv-Dev] (PR#10021) infinite loop in autosettlers?
Sun, 5 Jun 2005 13:55:25 -0700Re: [Freeciv-Dev] (PR#10021) infinite loop in autosettlers?
Sun, 5 Jun 2005 13:28:43 -0700Re: A TODO item
Thu, 02 Jun 2005 22:07:03 +0200Re: A TODO item
Tue, 31 May 2005 13:58:42 -0400A TODO item
Tue, 31 May 2005 18:48:11 +0200Re: (PR#13156) auto_settler_findwork infinite recursion
Sun, 22 May 2005 07:59:54 -0700Re: (PR#13156) auto_settler_findwork infinite recursion
Sun, 22 May 2005 01:30:11 -0700(PR#13156) auto_settler_findwork infinite recursion
Sat, 21 May 2005 12:31:04 -0700Re: AI personalities
Sun, 8 May 2005 08:59:17 +0000 (GMT)Re: AI personalities
Sun, 8 May 2005 10:47:25 -0400AI personalities
Sat, 7 May 2005 14:26:46 +0000 (GMT)(PR#9659) RfP: Even better AI logging
Tue, 26 Apr 2005 04:04:59 -0700(PR#9480) Patch: make CM aware of rapturesize
Thu, 21 Apr 2005 22:13:16 -0700
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