3D coordinate system with Z=Up - rotation directions and starting axis ?
"R.Wieser" <[email protected]>
| Newsgroups | comp.os.ms-windows.programmer.win32,alt.comp.os.windows-xp,alt.windows7.general |
|---|---|
| Organization | A noiseless patient Spider |
| Message-ID | <[email protected]> |
Hello all, I've used OpenGL to create a basic 3D coordinate system (which works) with Z=Up, X=to the right and Y=into the screen. The thing is that I've picked rotation directions and starting axis for those rotations in a "I need it to work, and this does" way. :-| Now I'm at a point where I want to make it conform to a/the standard, and have done a few websearches for 3D coodinate systems and their specifics. Alas, although I've been able to find pictures of the Y=Up and Z=Up coordinate systems and even a Z=up, rotation=anti-clockwise description (right-hand rule), I could not find anything more - which suprises me to be honest. :-| What I'm looking for, for both the Y=up and Z=Up coordinate systems : rotation directions for all three axis/planes, as well as starting axis*. * Although I've found that for Z=Up the rotation direction is counter-clockwise I do not know at with axis it starts: +X ? +Y ? Perhaps -X or -Y ?. No idea. :-( Regards, Rudy Wieser